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  1. Progressive embodiment within cyberspace: Considering the psychological impact of the supermorphic persona.Garry Young & Monica Whitty - 2011 - Philosophical Psychology 24 (4):537 - 560.
    This paper is premised on the idea that cyberspace permits the user a degree of somatic flexibility?a means of transcending the physical body but not, importantly, embodiment. Set within a framework of progressive embodiment (the assumption that individuals seek to exploit somatic flexibility so as to extend the boundaries of their own embodiment?what we call the supermorphic persona), we examine the manner of this progression. Specifically, to what extent do components of embodiment?the self-as-object, the phenomenal self, and the body-schema?find authentic (...)
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  • Virtually imagining our biases.Ema Sullivan-Bissett - 2023 - Philosophical Psychology 36 (4):860-893.
    A number of studies have investigated how immersion in a virtual reality environment can affect participants’ implicit biases. These studies presume associationism about implicit bias. Recently philosophers have argued that associationism is inadequate and have made a case for understanding implicit biases propositionally. However, no propositionalist has considered the empirical work on virtual reality and how to integrate it into their theories. I examine this work against a propositionalist background, in particular, looking at the belief and patchy endorsement models. I (...)
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  • Questioning the Virtual Friendship Debate: Fuzzy Analogical Arguments from Classification and Definition.Oliver Laas - 2018 - Argumentation 32 (1):99-149.
    Arguments from analogy are pervasive in everyday reasoning, mathematics, philosophy, and science. Informal logic studies everyday argumentation in ordinary language. A branch of fuzzy logic, approximate reasoning, seeks to model facets of everyday reasoning with vague concepts in ill-defined situations. Ways of combining the results from these fields will be suggested by introducing a new argumentation scheme—a fuzzy analogical argument from classification—with the associated critical questions. This will be motivated by a case study of analogical reasoning in the virtual friendship (...)
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  • Theft of virtual items in online multiplayer computer games: an ontological and moral analysis.Litska Strikwerda - 2012 - Ethics and Information Technology 14 (2):89-97.
    In 2009 Dutch judges convicted several minors for theft of virtual items in the virtual worlds of online multiplayer computer games. From a legal point of view these convictions gave rise to the question whether virtual items should count as “objects” that can be “stolen” under criminal law. This legal question has both an ontological and a moral component. The question whether or not virtual items count as “objects” that can be “stolen” is an ontological question. The question whether or (...)
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