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  1. Multiple Players Tracking in Virtual Reality: Influence of Soccer Specific Trajectories and Relationship With Gaze Activity.Alexandre Vu, Anthony Sorel, Annabelle Limballe, Benoit Bideau & Richard Kulpa - 2022 - Frontiers in Psychology 13.
    The perceptual-cognitive ability to track multiple moving objects and its contribution to team sports performance has traditionally been studied in the laboratory under non-sports specific conditions. It is thus questionable whether the measured visual tracking performance and the underlying gaze activity reflected the actual ability of team sports players to track teammates and opponents on a real field. Using a Virtual Reality-based visual tracking task, the ability of participants to track multiple moving virtual players as they would do on a (...)
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  • Model of Multiple Identity Tracking (MOMIT) 2.0: Resolving the serial vs. parallel controversy in tracking.Jie Li, Lauri Oksama & Jukka Hyönä - 2019 - Cognition 182 (C):260-274.
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  • Angry faces are tracked more easily than neutral faces during multiple identity tracking.Jie Li, Lauri Oksama, Lauri Nummenmaa & Jukka Hyönä - 2017 - Cognition and Emotion 32 (3):464-479.
    We investigated whether and how emotional facial expressions affect sustained attention in face tracking. In a multiple-identity and object tracking paradigm, participants tracked multiple target faces that continuously moved around together with several distractor faces, and subsequently reported where each target face had moved to. The emotional expression of the target and distractor faces was manipulated. Tracking performance was better when the target faces were angry rather than neutral, whereas angry distractor faces did not affect tracking. The effect persisted when (...)
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