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Religious Language Games

In Andrew Moore & Michael Scott (eds.), Realism and Religion: Philosophical and Theological Perspectives. Ashgate. pp. 103-29 (2007)

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  1. Theodicy: The solution to the problem of evil, or part of the problem?Nick Trakakis - 2008 - Sophia 47 (2):161-191.
    Theodicy, the enterprise of searching for greater goods that might plausibly justify God’s permission of evil, is often criticized on the grounds that the project has systematically failed to unearth any such goods. But theodicists also face a deeper challenge, one that places under question the very attempt to look for any morally sufficient reasons God might have for creating a world littered with evil. This ‘anti-theodical’ view argues that theists (and non-theists) ought to reject, primarily for moral reasons, the (...)
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  • Faith, fictionalism and bullshit.Michael Scott - 2020 - Thought: A Journal of Philosophy 9 (2):94-104.
    According to a simple formulation of doxasticism about propositional faith, necessarily faith that p requires belief that p. Support of doxasticism is long-standing and was rarely a matter of dispute until William Alston (1996) proposed that that the content of propositional faith need not be believed if it is accepted. Subsequently non-doxastic theories that reject the belief requirement have proliferated and have come to dominate literature in the field. This paper aims to redress the balance by identifying a dilemma for (...)
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  • The Later Wittgenstein and the Philosophy of Religion.Stig Børsen Hansen - 2010 - Philosophy Compass 5 (11):1013–22.
    This article sets out by distinguishing Wittgenstein’s own views in the philosophy of religion from a school of thought in the philosophy of religion that relies on later Wittgenstein’s philosophy of language. After a survey of distinguishing features of Wittgenstein’s later philosophy, the third section explores Wittgenstein’s treatment of Frazer’s account of magic among primitive peoples. The following section offers an account of Wittgensteinian philosophy of religion, including the use of the notions of a language game and superstition. I conclude (...)
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