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  1. Trainability of novel person recognition based on brief exposure to form and motion cues.Kylie Ann Steel, Rachel A. Robbins & Patti Nijhuis - 2022 - Frontiers in Psychology 13.
    Fast and accurate recognition of teammates is crucial in contexts as varied as fast-moving sports, the military, and law enforcement engagements; misrecognition can result in lost scoring opportunities in sport or friendly fire in combat contexts. Initial studies on teammate recognition in sport suggests that athletes are adept at this perceptual ability but still susceptible to errors. The purpose of the current proof-of-concept study was to explore the trainability of teammate recognition from very brief exposure to vision of the whole-body (...)
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  • Sport Cyberpsychology in Action During the COVID-19 Pandemic (Opportunities, Challenges, and Future Possibilities): A Narrative Review.Olivia A. Hurley - 2021 - Frontiers in Psychology 12.
    Interest in sport cyberpsychology has become more popular over the last decade, primarily due to the increased use of technology and the online world, including social media, within sport settings. In 2020, this became even more apparent for many athletes, their support teams and their sport organisations, when their professional and social worlds became cyber-dominated due to the COVID-19 pandemic. Many challenges were encountered by: the athletes, in their efforts to remain active and well during this time when all competitions (...)
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  • 360° Virtual Reality: A SWOT Analysis in Comparison to Virtual Reality.Aden Kittel, Paul Larkin, Ian Cunningham & Michael Spittle - 2020 - Frontiers in Psychology 11.
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  • Effects of Training Programs on Decision-Making in Youth Team Sports Players: A Systematic Review and Meta-Analysis.Ana Filipa Silva, Rodrigo Ramirez-Campillo, Hugo Sarmento, José Afonso & Filipe Manuel Clemente - 2021 - Frontiers in Psychology 12:663867.
    BackgroundThe use of dedicated training programs for improving decision-making (DM) in team sports players has grown in the last several years. Approaches such as imagery training, video-based training, or game-based drills are some of the interventions used in youth players in order to improve DM. However, no systematic reviews or meta-analyses have been conducted to summarize the main evidence regarding the effects of these programs on the players and identify the magnitude of the effects compared to control groups.ObjectiveThis systematic review (...)
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