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  1. Game Theory in Philosophy.Boudewijn de Bruin - 2005 - Topoi 24 (2):197-208.
    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals with games in which all players have preference orderings over the possible outcomes of the game. This paper gives an informal introduction to the theory and a survey of applications in diverse branches of philosophy. No criticism (...)
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  • Modular vs. diagrammatic reasoning.Angelina Bobrova & Ahti-Veikko Pietarinen - 2022 - Pragmatics and Cognition 29 (1):111-134.
    Mercier and Sperber (MS) have ventured to undermine an age-old assumption in logic, namely the presence of premise-conclusion structures, in favor of two novel claims: that reasoning is an evolutionary product of a reason-intuiting module in the mind, and that theories of logic teach next to nothing about the mechanisms of how inferences are drawn in that module. The present paper begs to differ: logic is indispensable in formulating conceptions of cognitive elements of reasoning, and MS is no less exempt (...)
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  • Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, the kind of (...)
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  • Pragmaticism.Charles S. Peirce - 2024 - De Gruyter.
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  • Reducible and Nonsensical Uses of Game Theory.Boudewijn de Bruin - 2008 - Philosophy of the Social Sciences 38 (2):247-266.
    The mathematical tools of game theory are frequently used in the social sciences and economic consultancy. But how do they explain social phenomena and support prescriptive judgments? And is the use of game theory really necessary? I analyze the logical form of explanatory and prescriptive game theoretical statements, and argue for two claims: (1) explanatory game theory can and should be reduced to rational choice theory in all cases; and (2) prescriptive game theory gives bad advice in some cases, is (...)
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  • Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication.Ahti-Viekko Pietarinen - 2006 - Dordrecht, Netherland: Springer.
    Charles Sanders Peirce was one of the United States’ most original and profound thinkers, and a prolific writer. Peirce’s game theory-based approaches to the semantics and pragmatics of signs and language, to the theory of communication, and to the evolutionary emergence of signs, provide a toolkit for contemporary scholars and philosophers. Drawing on unpublished manuscripts, the book offers a rich, fresh picture of the achievements of a remarkable man.
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  • Overmathematisation in game theory: pitting the Nash Equilibrium Refinement Programme against the Epistemic Programme.Boudewijn de Bruin - 2009 - Studies in History and Philosophy of Science Part A 40 (3):290-300.
    The paper argues that the Nash Equilibrium Refinement Programme was less successful than its competitor, the Epistemic Programme. The prime criterion of success is the extent to which the programmes were able to reach the key objective guiding non-cooperative game theory for much of the twentieth century, namely, to develop a complete characterisation of the strategic rationality of economic agents in the form of the ultimate solution concept for any normal form and extensive game. The paper explains this in terms (...)
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  • Game theoretical semantics for some non-classical logics.Can Başkent - 2016 - Journal of Applied Non-Classical Logics 26 (3):208-239.
    Paraconsistent logics are the formal systems in which absurdities do not trivialise the logic. In this paper, we give Hintikka-style game theoretical semantics for a variety of paraconsistent and non-classical logics. For this purpose, we consider Priest’s Logic of Paradox, Dunn’s First-Degree Entailment, Routleys’ Relevant Logics, McCall’s Connexive Logic and Belnap’s four-valued logic. We also present a game theoretical characterisation of a translation between Logic of Paradox/Kleene’s K3 and S5. We underline how non-classical logics require different verification games and prove (...)
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  • Towards Paraconsistent Inquiry.Can Baskent - 2016 - Australasian Journal of Logic 13 (2).
    In this paper, we discuss Hintikka’s theory of interrogative approach to inquiry with a focus on bracketing. First, we dispute the use of bracketing in the interrogative model of inquiry arguing that bracketing provides an indispensable component of an inquiry. Then, we suggest a formal system based on strategy logic and logic of paradox to describe the epistemic aspects of an inquiry, and obtain a naturally paraconsistent system. We then apply our framework to some cases to illustrate its use.
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