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  1. The PN∗-search algorithm: Application to tsume-shogi.Masahiro Seo, Hiroyuki Iida & Jos W. H. M. Uiterwijk - 2001 - Artificial Intelligence 129 (1-2):253-277.
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  • Games solved: Now and in the future.H. Jaap van den Herik, Jos W. H. M. Uiterwijk & Jack van Rijswijck - 2002 - Artificial Intelligence 134 (1-2):277-311.
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  • Partial order bounding: A new approach to evaluation in game tree search.Martin Müller - 2001 - Artificial Intelligence 129 (1-2):279-311.
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