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  1. Magnificent Utopian games.Avery Kolers - 2022 - Journal of the Philosophy of Sport 49 (2):263-277.
    The Grasshopper’s game-playing Utopia collapses because, ideal though it might seem to some, ultimately most of us want more out of life than game-play. Building on both The Grasshopper and the published sequels in which Bernard Suits attempts to vindicate his Utopia, the current paper reconstructs Suits’s Utopia in a new way. I start from deeper reflection on Suits’s example of John Striver, a Utopian citizen who wants to work but whose profound boredom occasions Utopia’s collapse. Although the Grasshopper returns (...)
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  • Some suggestions on playing games through reading the 15th Assembly of the Prajñāpāramitā-sūtra.Che-Yuan Hsiao - 2022 - Asian Philosophy 32 (3):331-349.
    This paper discusses the relation between meditative practices and games, and argues that it is reasonable to see meditative practices as games based on structural features they have in common as w...
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  • How to Understand Rule-Constituted Kinds.Manuel García-Carpintero - 2021 - Review of Philosophy and Psychology 13 (1):7-27.
    The paper distinguishes between two conceptions of kinds defined by constitutive rules, the one suggested by Searle, and the one invoked by Williamson to define assertion. Against recent arguments to the contrary by Maitra, Johnson and others, it argues for the superiority of the latter in the first place as an account of games. On this basis, the paper argues that the alleged disanalogies between real games and language games suggested in the literature in fact don’t exist. The paper relies (...)
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  • Game Counterpossibles.Felipe Morales Carbonell - 2020 - Argumenta 6 (1):117-133.
    Counterpossibles, counterfactuals conditional with impossible antecedents, are notoriously contested; while the standard view makes them trivially true, some authors argue that they can be non-trivially true. In this paper, I examine the use of counterfactuals in the context of games, and argue that there is a case to be made for their non-triviality in a restricted sense. In particular, I examine the case of retro problems in chess, where it can happen that one is tasked with evaluating counterfactuals about illegal (...)
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