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  1. Identity, otherness and the virtual double.Catherine Bouko & Natasha Slater - 2011 - Technoetic Arts 9 (1):17-30.
    Interactive media arts offer us new approaches to the role of theatrical representation. Nowadays, digital technology allows us to explore self-representation in systems that cross over between installation art, theatre and performance. By confronting the subject with his or her own image, these devices question the mechanisms of identification and denegation. Both the theatrical creations and the interactive forms that are examined here invite the spectator to explore the relationship between identification and denegation. All the artistic productions that are studied (...)
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  • Embodiment, Structuration Theory and Modernity: Mind/body Dualism and the Repression of Sensuality.Chris Shilling & Philip A. Mellor - 1996 - Body and Society 2 (4):1-15.
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  • O Brave New World: The Dark Side of Cyberspace.Arthur Asa Berger - 2017 - Journal of Cyberspace Studies 1 (1):19-35.
    This article focuses on some of the negative aspects of cyberspace andcyberculture. First, it offers an examination of the impact of our use ofsocial media, and Facebook in particular, on our psyches, pointing out thatusers of social media can be thought of as audiences. These audiencesand information about them can be sold to marketers and advertisers.Next, it offers a case study of a widespread social problem in Japan, morethan a million media-obsessed Japanese young men, the hikikomori, who shut themselves off (...)
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  • Frankensteins and Cyborgs: Visions of the Global Future in an Age of Technology.Elaine L. Graham - 2003 - Studies in Christian Ethics 16 (1):29-43.
    This paper draws attention to the role of representation in the depiction of scientific and technological innovation as a means of understanding the narratives that circulate concerning the shape of things to come. It considers how metaphors play an important part in the conduct of scientific explanation, and how they do more than describe the world in helping also to shape expectations, normalise particular choices, establish priorities and create needs. In surveying the range of metaphorical responses to the digital and (...)
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  • Towards a Philosophical Understanding of Digital Environments.Federica Buongiorno - 2021 - Philosophy Study 11 (2).
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  • Virtual Reality and the Modern Ideology of Order and Control.Craig I. Murrihy - unknown
    In this thesis I will examine the construction of the concept of Virtual Reality. I argue that rather than a technology of liberation as it is often perceived, virtual realities' conception has been influenced significantly by a discourse of control and order. I examine books, articles and films concerning Virtual Reality to support this claim. Furthermore this discourse of control and order is born out of a larger ideology of Western culture that values order and control. Throughout modernity this ideology (...)
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