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  1. Virtual meeting rooms: from observation to simulation.Dennis Reidsma, Rieks op den Akker, Rutger Rienks, Ronald Poppe, Anton Nijholt, Dirk Heylen & Job Zwiers - 2007 - AI and Society 22 (2):133-144.
    Much working time is spent in meetings and, as a consequence, meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of meeting rooms, where various modalities such as speech, gaze, distance, gestures and facial expressions can be controlled. This allows VMRs to be used to improve remote meeting participation, to visualize multimedia data and as an instrument for research into social interaction in meetings. This paper describes how these three uses can be realized (...)
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  • Social intelligence design: a junction between engineering and social sciences. [REVIEW]Asako Miura & Naohiro Matsumura - 2009 - AI and Society 23 (2):139-145.
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