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  1. Voluntary Movement Frequencies in Submaximal One- and Two-Legged Knee Extension Exercise and Pedaling.Julie Stang, Håvard Wiig, Marte Hermansen & Ernst Albin Hansen - 2016 - Frontiers in Human Neuroscience 10:171943.
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  • Gaming the gamer? – The ethics of exploiting psychological research in video games.Johnny Hartz Søraker - 2016 - Journal of Information, Communication and Ethics in Society 14 (2):106-123.
    PurposeThe purpose of this paper is to investigate the ethical implications of video game companies employing psychologists and using psychological research in game design.Design/methodology/approachThe author first argues that exploiting psychology in video games may be more ethically problematic than familiar application domains like advertising, gambling and political rhetoric. Then an overview of the effects particular types of game design may have on user behavior is provided, taking into account various findings and phenomena from behavioral psychology and behavioral economics.FindingsFinally, the author (...)
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  • Commentary: Behavior analysis and behavioral neuroscience.Teresa C. Kolu - 2016 - Frontiers in Human Neuroscience 10.
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