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The Problem of Evil in Virtual Worlds

In Mark Silcox (ed.), Experience Machines: The Philosophy of Virtual Worlds. Lanham, MD: Rowman & Littlefield. pp. 137-155 (2017)

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  1. A RESEARCH ON THE ONTOLOGY OF VIRTUAL ACTIONS (Sanal Eylemlerin Ontolojisi Üzerine Bir Araştırma).Ergün Avcı - 2023 - Journal of Academic Social Science 11 (145):280-293.
    The study of the ontology of virtual actions is essentially an examination of the nature of actions in virtual environments directly. This article first examined traditional research on the subject and then showed that these researches ignored findings about the nature of virtual actions. Previous studies have dealt with virtual action mostly from an ethical, psychological, or legal framework and focused on the individual or social effects of virtual action. In addition, these studies discuss not the virtual action itself, but (...)
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  • The grateful Un-dead? Philosophical and Social Implications of Mind-Uploading.Ivan William Kelly - manuscript
    The popular belief that our mind either depends on or (in stronger terms) is identical with brain functions and processes, along with the belief that advances in technology in virtual reality and computability will continue, has contributed to the contention that one-day (perhaps this century) it may be possible to transfer one’s mind (or a simulated copy) into another body (physical or virtual). This is called mind-uploading or whole brain emulation. This paper serves as an introduction to the area and (...)
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  • Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability.Stefano Gualeni - 2020 - Journal of Virtual Worlds Research 13 (1).
    This article explores whether and under which circumstances it is ethically viable to include artificial beings worthy of moral consideration in virtual environments. In particular, the article focuses on virtual environments such as those in digital games and training simulations – interactive and persistent digital artifacts designed to fulfill specific purposes, such as entertainment, education, training, or persuasion. The article introduces the criteria for moral consideration that serve as a framework for this analysis. Adopting this framework, the article tackles the (...)
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