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  1. Deconstructing javanese batik motif: When traditional heritage meets computation.Hokky Situngkir - unknown
    The paper discusses some aspects of Iterated Function System while referring to some interesting point of view into Indonesian traditional batik. The deconstruction is delivered in our recognition of the Collage Theorem to find the affine transform of the iterated function system that attracts the iteration of drawing the dots into the complex motif of - or at least, having high similarity to - batik patterns. We employ and revisit the well-known Chaos Game to reconstruct after having some basic motifs (...)
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  • Evolutionary clustering in indonesian ethnic textile motifs.Hokky Situngkir - 2008
    The wide varieties of Indonesian textiles could reflect the varsity that has been living with the diversity of Indonesian ethnic groups. Meme as an evolutionary modeling technique promises some conjectures to capture the innovative process of the cultural objects production in the particular collective patterns acquainted can be regarded as fitness in the large evolutionary landscape of cultural life. We have presented the correlations between memeplexes that is transformed into distances has generated the phylomemetic tree, both among some samples from (...)
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  • The computational generative patterns in indonesian batik.Hokky Situngkir - 2008
    The paper discusses the terminology behind batik crafting and showed the aspects of self-similarity in its ornaments. Even though a product of batik cannot be reduced merely into its decorative properties, it is shown that computation can capture some interesting aspects in the batik-making ornamentation. There are three methods that can be exploited to the generative batik, i.e.: using fractal as the main source of decorative patterns, the hybrid batik that is emerged from the acquisition of L-System Thue-Morse algorithm for (...)
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  • Exploring Ancient Architectural Designs with Cellular Automata.Hokky Situngkir - unknown
    The paper discusses the utilization of three-dimensional cellular automata employing the two-dimensional totalistic cellular automata to simulate how simple rules could emerge a highly complex architectural designs of some Indonesian heritages. A detailed discussion is brought to see the simple rules applied in Borobudur Temple, the largest ancient Buddhist temple in the country with very complex detailed designs within. The simulation confirms some previous findings related to measurement of the temple as well as some other ancient buildings in Indonesia. This (...)
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