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Film theory: an introduction

Malden, Mass: Blackwell (2000)

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  1. Deleuze and the Work of Death: A Study from the Impulse-Images.Bruno Leites - 2020 - Deleuze and Guattari Studies 14 (2):229-254.
    When formulating the concept of the impulse-image, Deleuze never tires of asserting that these images are saturated with death and obsessed by degradation. They stand at a curious intersection in the taxonomy of images, a constitutively in-between space: they are formally inserted between affection-image and action-image in The Movement-Image, but produce a direct passage to the time-image. However, they do not reach the time-image due to obsession by the negative effects of time. This article introduces the concept of the impulse-image (...)
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  • A Biosemiotic and Ecoacoustic History of Bird-Scaring.Jacob Smith - 2022 - Biosemiotics 15 (1):67-83.
    Timo Maran has defined “biosemiotic criticism” as the study of human culture with an emphasis on the recognition that all forms of life are organized by sign processes. That approach guides this investigation of the sonic devices and practices that have been used in encounters between birds and humans in agricultural spaces. “Bird-scaring” has been a long-standing component of the semiotic relationship between humans and birds in what I am calling the agricultural semiosphere. The struggle between humans and “pest” species (...)
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  • Multimodal analysis within an interactive software environment: critical discourse perspectives.Kay L. O'Halloran, Sabine Tan, Bradley A. Smith & Alexey Podlasov - 2011 - Critical Discourse Studies 8 (2):109-125.
    Critical discourse analysts are increasingly required to account for multimodal phenomena constructed through language and other resources and to relate high-level critical insights on the social motivations of these texts to their realizations in low-level expressive phenomena, and vice versa. In this paper, we use interactive software resources for critical multimodal discourse analysis. Multimodal analysis and digital technology. In A. Baldry & E. Montagna, Interdisciplinary approaches to multimodality: Theory and practice. Readings in intersemiosis and multimedia. Campobasso: Palladino; O'Halloran, K. L., (...)
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  • Destructive Character.Asma Mehan - 2020 - VADEMECUM: 77 Minor Terms for Writing Urban Places.
    English- Vademecum: 77 Minor Terms for Writing Urban Places offers a set of concepts that stimulate new approaches in planning, architecture, urban design, policy and other practices of spatial development. These diverse concepts might reveal blind spots in urban discourse or bring insights from one discipline to another. The term ‘minor’ refers to the ambition to look at the local and social specificity of urban places, and to challenge established discursive frameworks by giving voice to multiple actors in the debate. (...)
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  • Layered Encounters: Mainstream Cinema and the Disaggregate Digital Composite.Lisa Purse - 2018 - Film-Philosophy 22 (2):148-167.
    The digital surface in cinema has, throughout its relatively brief history, been subject to a familiar “iconophobic” tendency, documented by Rosalind Galt, to denigrate surface decoration as “empty spectacle”. In early scholarship on computer generated images in cinema, the digital surface's alleged seamlessness and “new depthlessness” frequently became an overdetermined nexus of loss: of material presence, of an indexical relation to the world and lived experience, and of the continuation of older traditions of narrative cinema. Today, digital visual effects sequences (...)
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  • Noël Carroll.Maisie Knew - 2008 - In Paisley Livingston & Carl R. Plantinga (eds.), The Routledge Companion to Philosophy and Film. New York: Routledge. pp. 196.
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  • What is So Special About Contemporary CG Faces? Semiotics of MetaHumans.Gianmarco Thierry Giuliana - 2022 - Topoi 41 (4):821-834.
    This paper analyses the features of the 2021 software for the creation of ultrarealistic digital characters “MetaHuman Creator” and reflects on the causes of such perceived effect of realism to understand if the faces produced with such software represent an actual novelty from an academic standpoint. Such realism is first of all defined as the result of semio-cognitive processes which trigger interpretative habits specifically related to faces. These habits are then related to the main properties of any realistic face: being (...)
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