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  1. The Paradoxes of Utopian Game-Playing.Deborah P. Vossen - 2017 - Journal of the Philosophy of Sport 44 (3):315-328.
    In The Grasshopper: Games, Life, and Utopia, Suits maintains the following two theses: game-playing is defined as ‘activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient in favour of less efficient means, and where such rules are accepted just because they make possible such activity’ and ‘game playing is what makes Utopia intelligible.’ Observing that these two theses cannot be jointly maintained absent paradox, this essay explores the (...)
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  • Easy games are still games for Suits.Micah D. Tillman - 2023 - Journal of the Philosophy of Sport 50 (3):329-344.
    Bernard Suits is commonly thought to have defined games as challenges. This paper argues that Suits could not have done so without ruining his larger philosophical project. It then argues that he did not do so. Suits defined game playing in quantitative terms (i.e. being more or less efficient) not qualitative ones (e.g. difficulty, struggle). The paper concludes by exploring the consequences of this shift in perspective.
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