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  1. Reactions to Tamboer's “Sport and Motor Actions”.R. Scott Kretchmar - 1992 - Journal of the Philosophy of Sport 19 (1):47-53.
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  • Cybersport.Dennis Hemphill - 2005 - Journal of the Philosophy of Sport 32 (2):195-207.
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  • On the Contingent Relation Between Motor Actions and Sport: A Reaction to Kretchmar.Jan W. I. Tamboer - 1993 - Journal of the Philosophy of Sport 20 (1):82-90.
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  • Philosophy of sport in Belgium and the Netherlands: history and characteristics.Ivo Van Hilvoorde, Jan Vorstenbosch & Ignaas Devisch - 2010 - Journal of the Philosophy of Sport 37 (2):225-236.
    The Low Countries (Belgium and the Netherlands) have their own traditions when it comes down to sports. Sports such as football, cycling (Belgium) or skating (the Netherlands) take center stage with the sports-minded public, and are a central element in popular culture, somewhat similar to the way cricket is part of the British culture. Since many years now, social scientists and philosophers in this countries have started to think about the impact of sports on everyday society and the different aspects (...)
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  • (1 other version)Embodiment and fundamental motor skills in eSports.Ivo van Hilvoorde & Niek Pot - 2016 - Sport, Ethics and Philosophy 10 (1):14-27.
    Electronic sports and other variants of ‘digital sports’ have increased in popularity all over the world and may even come to challenge hegemonic concepts of sport. More relevant than the apparent opposition between ‘physical’ and ‘non-physical’ is the question what kind of embodiment is manifested within virtual environments. In this paper, we argue that eSports do require the learning and performance of motor skills and that embodiment within a virtual environment may be considered playful or even athletic. The type of (...)
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  • Tamboer, Kretchmar, and Loland: Sacred Texts for an Unholy Critique.Robert G. Osterhoudt - 1993 - Journal of the Philosophy of Sport 20 (1):91-101.
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  • ‘Physicality’: One Among the Internal Goods of Sport.Robert G. Osterhoudt - 1996 - Journal of the Philosophy of Sport 23 (1):91-103.
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  • The Possibilities and Consequences of Understanding Play as Dialogue.John Morgan & Ana Cristina Zimmermann - 2011 - Sport, Ethics and Philosophy 5 (1):46-62.
    (2011). The Possibilities and Consequences of Understanding Play as Dialogue. Sport, Ethics and Philosophy: Vol. 5, No. 1, pp. 46-62. doi: 10.1080/17511321.2010.511250.
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  • The sportization of esports and its implications in the near future of sport.Pere Molina, Fernando Gómez-Gonzalvo & Javier Valenciano-Valcárcel - forthcoming - Sport, Ethics and Philosophy:1-15.
    Esports have transformed playing video games into a competitive activity that bears similarities to sports and the processes of sportization. Taking as a starting point the concept of sports as competitive games, the objective of this work is to analyse the sportization of esports, as well as the impact of esports on the concept of sports and their implications on sports in the immediate future. Sports and esports are two different realities that interact with each other. This is a conceptual (...)
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  • Outline of an Ecosophy of Sport.Sigmund Loland - 1996 - Journal of the Philosophy of Sport 23 (1):70-90.
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  • Physical Activity is not Necessary: The Notion of Sport as Unproductive Officialised Competitive Game.Felix Lebed - 2021 - Sport, Ethics and Philosophy 16 (1):111-129.
    Every cultural phenomenon is multifaceted and only with great difficulty can it fit into the framework of one general concept. The term ‘sport’ is such a broad concept, because the great wealth of...
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  • Game Flaws.R. Scott Kretchmar - 2005 - Journal of the Philosophy of Sport 32 (1):36-48.
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  • (1 other version)Embodiment and fundamental motor skills in eSports.Ivo van Hilvoorde & Niek Pot - 2016 - Sport, Ethics and Philosophy 10 (1):14-27.
    Electronic sports and other variants of ‘digital sports’ have increased in popularity all over the world and may even come to challenge hegemonic concepts of sport. More relevant than the apparent opposition between ‘physical’ and ‘non-physical’ is the question what kind of embodiment is manifested within virtual environments. In this paper, we argue that eSports do require the learning and performance of motor skills and that embodiment within a virtual environment may be considered playful or even athletic. The type of (...)
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