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Archaeology and modernity

New York: Routledge (2004)

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  1. Death of the passive subject.Artur Ribeiro - 2018 - History of the Human Sciences 31 (3):105-121.
    In recent years some archaeological commentators have suggested moving away from an exclusively anthropocentric view of social reality. These ideas endorse elevating objects to the same ontological level as humans – thus creating a symmetrical view of reality. However, this symmetry threatens to force us to abandon the human subject and theories of meaning. This article defends a different idea. It is argued here that an archaeology of the social, based on human intentionality, is possible, while maintaining an ontology that (...)
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  • More than representation: Multiscalar assemblages and the Deleuzian challenge to archaeology.Oliver J. T. Harris - 2018 - History of the Human Sciences 31 (3):83-104.
    In this article I examine how Deleuzian-inspired assemblage theory allows us to offer a new challenge to the enlightenment categories of thought that have dominated archaeological thinking. The history of archaeological thought, whilst superficially a series of paradigm shifts, can be retold as arguments constructed within distinctions between ideas and materials, present and past, and culture and nature. At the heart of all of these has been the critical issue of representation, of how the gap between people and the world (...)
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  • Modeling in Archaeology: Computer Graphic and other Digital Pasts.Graeme Earl - 2013 - Perspectives on Science 21 (2):226-244.
    Computer graphic modeling forms an increasing part of archaeological practice, implicated in modes of recording objects and spaces, interpretation of types, management of three-dimensional information, creation of artificial experiences of place for interpretation, and representation of archaeological ideas to a broader public. In all spheres of life computer graphics are increasingly influential—by some estimates computed visions constitute the "dominant medium of thought" (Gooding 2008, p. 1). Archaeological computer graphics build on a long tradition of physical model building for the development (...)
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