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The Language of Gaming

[author unknown]
(2012)

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  1. From Arkngthand to Wretched Squalor: Fictional place-names in The Elder Scrolls universe.Ted Fekete & A. Porkolab - 2019 - ICAME Journal 43 (1):23-58.
    In this article we would like to examine an area of onomastics that has not received much scholarly attention. We aim to provide an adequate linguistic analysis of the place-names found in The Elder Scrolls (ES) video game series. For our analysis, we rely chiefly on the methods of linguistic statistics, which have not yet gained widespread use in onomastic research. Our goal is to give a boost to linguistic and onomastic research into video games and to develop related aspects (...)
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  • Just plain Wronga? A multimodal critical analysis of online payday loan discourse.Gavin Brookes & Kevin Harvey - 2017 - Critical Discourse Studies 14 (2):167-187.
    ABSTRACTPayday loans constitute one of the most rapidly expanding and controversial forms of consumer lending today. Payday lending – the selling of high-interest, short-term credit – has thrived following the decline of the traditional high street banking system and the reluctance of many mainstream credit services, following the 2007/2008 Global Financial Crisis, to lend to low-income earners. This study examines the website of the industry leader in the UK, Wonga, a payday lender which recently rebranded and relaunched itself after being (...)
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  • Book review: James Paul Gee, Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games. [REVIEW]Isamar Carrillo Masso - 2016 - Discourse and Communication 10 (1):101-103.
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