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  1. Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps.Denise Quesnel & Bernhard E. Riecke - 2018 - Frontiers in Psychology 9.
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  • Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations.Alexandra Kitson, Mirjana Prpa & Bernhard E. Riecke - 2018 - Frontiers in Psychology 9:370199.
    Practices such as mindfulness, introspection, and self-reflection are known to have positive short and long-term effects on health and well-being. However, in today's modern, fast-paced, technological world tempted by distractions these practices are often hard to access and relate to a broader audience. Consequently, technologies have emerged that mediate personal experiences, which is reflected in the high number of available applications designed to elicit positive changes. These technologies elicit positive changes by bringing users' attention to the self—from technologies that show (...)
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  • A Scoping Review of Flow Research.Corinna Peifer, Gina Wolters, László Harmat, Jean Heutte, Jasmine Tan, Teresa Freire, Dionísia Tavares, Carla Fonte, Frans Orsted Andersen, Jef van den Hout, Milija Šimleša, Linda Pola, Lucia Ceja & Stefano Triberti - 2022 - Frontiers in Psychology 13.
    Flow is a gratifying state of deep involvement and absorption that individuals report when facing a challenging activity and they perceive adequate abilities to cope with it. The flow concept was introduced by Csikszentmihalyi in 1975, and interest in flow research is growing. However, to our best knowledge, no scoping review exists that takes a systematic look at studies on flow which were published between the years 2000 and 2016. Overall, 252 studies have been included in this review. Our review (...)
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  • A distinction concerning vision-for-action and affordance perception.Gabriele Ferretti - 2021 - Consciousness and Cognition 87:103028.
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  • Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review.Séamas Weech, Sophie Kenny & Michael Barnett-Cowan - 2019 - Frontiers in Psychology 10:415654.
    In order to take advantage of the potential offered by the medium of virtual reality, it will be essential to develop an understanding of how to maximize the desirable experience of ‘presence’ in a virtual space (‘being there’), and how to minimize the undesirable feeling of ‘cybersickness’ (a constellation of discomfort symptoms experienced in virtual reality). Although there have been frequent reports of a possible link between the observer’s sense of presence and the experience of bodily discomfort in virtual reality, (...)
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  • Cognitive Biases in Chronic Illness and Their Impact on Patients' Commitment.Lucrezia Savioni & Stefano Triberti - 2020 - Frontiers in Psychology 11.
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  • Virtual Reality as a Potential Tool to Face Frailty Challenges.Silvia Serino, Serena Barello, Francesca Miraglia, Stefano Triberti & Claudia Repetto - 2017 - Frontiers in Psychology 8.
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  • Usability Issues of Clinical and Research Applications of Virtual Reality in Older People: A Systematic Review.Cosimo Tuena, Elisa Pedroli, Pietro Davide Trimarchi, Alessia Gallucci, Mattia Chiappini, Karine Goulene, Andrea Gaggioli, Giuseppe Riva, Fabrizia Lattanzio, Fabrizio Giunco & Marco Stramba-Badiale - 2020 - Frontiers in Human Neuroscience 14.
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