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  1. Reconstructing Complex Pro/Con Argumentation.André Juthe - 2019 - Argumentation 33 (3):413-454.
    Wellman identified three types of conductive arguments, the third of which contains both pro and counter-considerations in the same piece of reasoning. This paper provides a pragma-dialectical analysis of this type of argumentation, with special focus on argumentation reconstruction. It argues that the account of pro/con argumentation in the framework of argument-as-product has problems solvable by a pragma-dialectical approach. The paper asserts that pro/con argumentation should be analyzed as a dialectical strategy of a protagonist, where acknowledgement of counter-considerations shows that (...)
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  • On Arguments from Ignorance.Martin David Hinton - 2018 - Informal Logic 38 (2):184-212.
    The purpose of this paper is twofold: to give a good account of the argument from ignorance, with a presumptive argumentation scheme, and to raise issues on the work of Walton, the nature of abduction and the concept of epistemic closure. First, I offer a brief disambiguation of how the terms 'argument from ignorance' and 'argumentum ad ignorantiam' are used. Second, I show how attempts to embellish this form of reasoning by Douglas Walton and A.J. Kreider have been unnecessary and (...)
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  • Dialogue games as dialogue models for interacting with, and via, computers.Nicolas Maudet & David Moore - 2001 - Informal Logic 21 (3).
    The purpose of this paper is to discuss some ways in which dialectical models can be put to computational use. In particular, we consider means of facilitating human-computer debate, means of catering for a wider range of dialogue types than purely debate and means of providing dialectical support for group dialogues. We also suggest how the computational use of dialectical theories may help to illuminate research issues in the field of dialectic itself.
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  • Computational Uses of Philosophical Dialogue Theories.David Moore & Dave Hobbes - 1996 - Informal Logic 18 (2).
    The research discussed in this paper concerns an investigation of logical dialogue games as a vehicle for enhanced human-computer communication. The need for a dialogue capability in computer systems is argued, and a prima facie case made for dialogue games, in particular Mackenzie's "DC", as a suitable dialogue model. Empirical work concerning DC is outlined, and strategies for adoption by the computer are presented. A user interface, software architecture and conceptualised example are discussed. The hope is that the paper will (...)
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  • Preface.Shahid Rahman & Helge Rückert - 2001 - Synthese 127 (1-2):1-6.
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  • Quantity, volubility, and some varieties of discourse.Mitchell S. Green - 1995 - Linguistics and Philosophy 18 (1):83 - 112.
    Grice's Quantity maxims have been widely misinterpreted as enjoining a speaker to make the strongest claim that she can, while respecting the other conversational maxims. Although many writers on the topic of conversational implicature interpret the Quantity maxims as enjoining such volubility, so construed the Quantity maxims are unreasonable norms for conversation. Appreciating this calls for attending more closely to the notion of what a conversation requires. When we do so, we see that eschewing an injunction to maximal informativeness need (...)
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  • Non-cooperation in dialogue logic.Dov Gabbay & John Woods - 2001 - Synthese 127 (1-2):161 - 186.
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  • The Greenhouse: A Welfare Assessment and Some Morals.Christoph Lumer - 2002 - Lanham, MD; New York; Oxford: University Press of America.
    In this book some options concerning the greenhouse effect are assessed from a welfarist point of view: business as usual, stabilization of greenhouse gas emissions and reduction by 25% and by 60%. Up to today only economic analyses of such options are available, which monetize welfare losses. Because this is found to be wanting from a moral point of view, the present study welfarizes (among others) monetary losses on the basis of a hedonistic utilitarianism and other, justice incorporating, welfare ethics. (...)
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  • Argumentation and design deliberation: a mutual relationship.Chrysi Rapanta & Carole Blair - unknown
    Design deliberation refers to the process of thoughtfully weighing options, before making a design decision. This process is strongly related to argumentation, not only because of the well-known relation between argumentation and deliberation, but also due to characteristics of the design process. However, no structural model of team design deliberation exists to guide designers’ practice. This paper checks the hypothesis of inter-dependence between argument structures and group decision-making struc-ture as expressed through prescribed deliberation stages.
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  • I guess.Jim Mackenzie - 1987 - Australasian Journal of Philosophy 65 (3):290 – 300.
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  • Dialogues as a dynamic framework for logic.Helge Rückert - unknown
    Dialogical logic is a game-theoretical approach to logic. Logic is studied with the help of certain games, which can be thought of as idealized argumentations. Two players, the Proponent, who puts forward the initial thesis and tries to defend it, and the Opponent, who tries to attack the Proponent’s thesis, alternately utter argumentative moves according to certain rules. For a long time the dialogical approach had been worked out only for classical and intuitionistic logic. The seven papers of this dissertation (...)
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  • The disputation ? a special type of cooperative argumentative dialogue.Christoph Lumer - 1988 - Argumentation 2 (4):441-464.
    This article consists of three parts, two introductory, in which the limits and the methods of analysis of dialogues are expounded, and the major part, in which the main features of a philosophical theory of disputation are outlined.It was an essential aim of the philosophical analysis of argumentative dialogues to develop tools of substantiation for cases in which logic doesn't help any more. In the first part of this paper I show that such tools can and will be developed only (...)
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  • Ideals of rationality in dialogic.John Woods - 1988 - Argumentation 2 (4):395-408.
    Needed for such dialogue games as dialectic are appropriate standards of fairness and rationality. The rules of procedure of dialectic must describe a game playable by actual human participants. The present paper centers on certain idealizations of the dialectician that are not allowable.
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