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  1. Mobilizing Identities.Harrison C. White, Frédéric C. Godart & Victor P. Corona - 2007 - Theory, Culture and Society 24 (7-8):181-202.
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  • The Burden of Choice, the Complexity of the World and Its Reduction: The Game of Go/Weiqi as a Practice of "Empirical Metaphysics.Andrzej Nowak - 2018 - Avant: Trends in Interdisciplinary Studies 9 (3):101-125.
    The main aim of the text is to show how a game of Go (Weiqi, baduk, Igo) can serve as a model representation of the ontological-metaphysical aspect of the actor–network theory (ANT). An additional objective is to demonstrate in return that this ontological-metaphys⁠ical aspect of ANT represented on Go/Weiqi game model is able to highlight the key aspect of this theory—onto-methodological praxis.
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  • Ciężar wyboru, złożoność świata i jej redukcja. Gra w Go/Weiqi jako praktykowanie „metafizyki empirycznej”.Andrzej W. Nowak - 2017 - Avant: Trends in Interdisciplinary Studies 8 (3):131-158.
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  • More than a Game: Sociological Theory from the Theories of Games.Benjamin DiCicco-Bloom & David R. Gibson - 2010 - Sociological Theory 28 (3):247-271.
    Sociologists are fond of game metaphors. However, such metaphors rarely go beyond casual references to generic games. Yet games are little social systems, and each game offers a distinctive perspective on the relationship between rules and constraints, on the one side, and emergent order, on the other. In this article, we examine three games—chess, go, and poker—for sociological insights into contested social arenas such as markets, warfare, politics, and the professions. We describe each game's rules and emergent properties, and then (...)
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