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  1. Is artificial intelligence a degenerating program?: a review of Hubert Dreyfus' What Computers Still Can't Do. [REVIEW]John D. Strom & Lindley Darden - 1996 - Artificial Intelligence 80 (1):151-170.
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  • An active symbols theory of chess intuition.Alexandre Linhares - 2005 - Minds and Machines 15 (2):131-181.
    The well-known game of chess has traditionally been modeled in artificial intelligence studies by search engines with advanced pruning techniques. The models were thus centered on an inference engine manipulating passive symbols in the form of tokens. It is beyond doubt, however, that human players do not carry out such processes. Instead, chess masters instead carry out perceptual processes, carefully categorizing the chunks perceived in a position and gradually building complex dynamic structures to represent the subtle pressures embedded in the (...)
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  • Artificial intelligence & games: Should computational psychology be revalued?Marco Ernandes - 2005 - Topoi 24 (2):229-242.
    The aims of this paper are threefold: To show that game-playing (GP), the discipline of Artificial Intelligence (AI) concerned with the development of automated game players, has a strong epistemological relevance within both AI and the vast area of cognitive sciences. In this context games can be seen as a way of securely reducing (segmenting) real-world complexity, thus creating the laboratory environment necessary for testing the diverse types and facets of intelligence produced by computer models. This paper aims to promote (...)
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  • Reasoning with uncertainty in computer chess.Helmut Horacek - 1990 - Artificial Intelligence 43 (1):37-56.
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  • Using knowledge to control tree searching.David E. Wilkins - 1982 - Artificial Intelligence 18 (1):1-51.
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  • Computer chess move-ordering schemes using move influence.Kieran Greer - 2000 - Artificial Intelligence 120 (2):235-250.
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  • Strategies in heuristic search.M. P. Georgeff - 1983 - Artificial Intelligence 20 (4):393-425.
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