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  1. McNaughton games and extracting strategies for concurrent programs.Anil Nerode, Jeffrey B. Remmel & Alexander Yakhnis - 1996 - Annals of Pure and Applied Logic 78 (1-3):203-242.
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  • Gurevich-Harrington's games defined by finite automata.Alexander Yakhnis & Vladimir Yakhnis - 1993 - Annals of Pure and Applied Logic 62 (3):265-294.
    We consider games over a finite alphabet with Gurevich-Harrington's winning conditions and restraints as in Yakhnis-Yakhnis . The game tree, the Gurevich-Harrington's kernels of the winning condition and the restraints are defined by finite automata. We give an effective criterion to determine the winning player and an effective presentation of a class of finite automata defined winning strategies.Our approach yields an alternative solution to the games considered by Büchi and Landweber . The BL algorithm is an important tool for solving (...)
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  • Progress measures, immediate determinacy, and a subset construction for tree automata.Hiroshi Nakano - 1994 - Annals of Pure and Applied Logic 69 (2-3):243-268.
    Using the concept of progress measure, we give a new proof of Rabin's fundamental result that the languages defined by tree automata are closed under complementation. To do this we show that for certain infinite games based on tree automata, an immediate determinacy property holds for the player who is trying to win according to a Rabin acceptance condition. Immediate determinancy is stronger than the forgetful determinacy of Gurevich and Harrington, which depends on more information about the past, but applies (...)
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  • Infinite games played on finite graphs.Robert McNaughton - 1993 - Annals of Pure and Applied Logic 65 (2):149-184.
    The concept of an infinite game played on a finite graph is perhaps novel in the context of an rather extensive recent literature in which infinite games are generally played on an infinite game tree. We claim two advantages for our model, which is admittedly more restrictive. First, our games have a more apparent resemblance to ordinary parlor games in spite of their infinite duration. Second, by distinguishing those nodes of the graph that determine the winning and losing of the (...)
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  • Progress measures, immediate determinacy, and a subset construction for tree automata.Nils Klarlund - 1994 - Annals of Pure and Applied Logic 69 (2-3):243-268.
    Using the concept of progress measure, we give a new proof of Rabin's fundamental result that the languages defined by tree automata are closed under complementation. To do this we show that for certain infinite games based on tree automata, an immediate determinacy property holds for the player who is trying to win according to a Rabin acceptance condition. Immediate determinancy is stronger than the forgetful determinacy of Gurevich and Harrington, which depends on more information about the past, but applies (...)
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