Abstract
Games, play and gamification, used in organized public library programs, are ways in which
libraries can attract a larger audience, especially those who are not yet interested in reading. In this way,
contact with the library would enable them to find out about other resources that these cultural
institutions offer, thus encouraging them to become regular patrons of non-game services. This paper
aims to find out whether these new ways have been used in activities carried out with the public in the
Bucharest Metropolitan Library. Research on games, play and gamification in public libraries is very
limited in Romania and it could benefit researchers and librarians alike. A content analysis was done
on the posts made on Facebook in 2023 by the Bucharest Metropolitan Library. The findings of the
study showed that games, play and gamification were used mostly in thematic activities combined with
reading, learning and creative workshops. Collaboration with institutions, associations and other
organizations has increased the quality of the services offered. The research is valuable in that it
presents activities in which librarians have used games, play and gamification, thus offering ideas for
all Romanian librarians who could implement these tools on a larger scale in our public libraries.