Abstract
The purpose of this paper is twofold: (1) to clarify Ludwig Wittgenstein’s thesis
that colours possess logical structures, focusing on his ‘puzzle proposition’ that
“there can be a bluish green but not a reddish green”, (2) to compare
modeltheoretical and gametheoretical approaches to the colour exclusion
problem. What is gained, then, is a new gametheoretical framework for the logic of
‘forbidden’ (e.g., reddish green and bluish yellow) colours. My larger aim is to
discuss phenomenological principles of the demarcation of the bounds of logic as
formal ontology of abstract objects.