Reaction and Reflection in Tetris

First Annual International Conference on AI Planning Systems (1992)
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Abstract

To discover how to couple reflection with reaction we have been studying how people play the computer game Tetris. Our basic intuition is that the job of the reasoned is to monitor the environment and the agent’s behavior over time to discover trends or deviations from the agent’s normative policy and tune the priorities of the Attentional system accordingly.

Author's Profile

David Kirsh
University of California, San Diego

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