The ontology of videogames

Synthese 204 (4):1-20 (2024)
  Copy   BIBTEX

Abstract

What are the identity and persistence conditions of videogames? This paper surveys the contemporary philosophical literature on this topic. Specifically, I discuss various views which attempt to ground the identity of videogame works in their rules, in their algorithmic structure, in their source code, or in contextual parameters surrounding gameplay. While these proposals all have merits of their own, I argue that none of them are satisfactory. My conclusion is therefore negative: we still lack an adequate theoretical model to account for the identity and persistence conditions of videogames.

Author's Profile

Alexandre Declos
Université de Neuchâtel

Analytics

Added to PP
2024-09-09

Downloads
105 (#93,242)

6 months
105 (#59,484)

Historical graph of downloads since first upload
This graph includes both downloads from PhilArchive and clicks on external links on PhilPapers.
How can I increase my downloads?