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Abstract
Can the machines that play board games or recognize images only in the comfort of the virtual
world be intelligent? To become reliable and convenient assistants to humans, machines need to learn how
to act and communicate in the physical reality, just like people do. The authors propose two novel ways of
designing and building Artificial General Intelligence (AGI). The first one seeks to unify all participants at
any instance of the Turing test – the judge, the machine, the human subject as well as the means of
observation instead of building a separating wall. The second one aims to design AGI programs in such a
way so that they can move in various environments. The authors of the article thoroughly discuss four areas
of interaction for robots with AGI and introduce a new idea of techno-umwelt bridging artificial
intelligence with biology in a new way.