Abstract
Post-truth has an impression that the facts have been only corrupted with it. Many examples support this impression. However, it should not be perceived as just a disruption of the truth considering only political events. In different fields, such as creative industries, it may have different implications. Despite studies regarding education, there has not been much discussion on the design process and education. The objective of this research is to develop an introductory examination of what the design process (with statements in the book 'How Designers Think') can produce in post-truth cases and to seek the productive potentials of post-truth. Therefore, the claims were reviewed - as design problems, solutions and process itself - within the framework of the post-truth era. Some of the results are as follows: For design problems, designers need to find a way to oscillate among objectives without based on truth. Post-truth environments may trigger finding out unique spatial possibilities with designs of unique hierarchies. For design solutions, in post-truth era, the only optimal thing is to be apathetic about truth. There is no need to seek the optimal solutions. The ideal of wholeness is expired for the solutions. This situation fosters free circulations of tiny parts of solutions in the post-truth universe. For the design process, the correctness of the process is much more questionable anymore. Identifying problem is a crucial part of the design process. As the truth disappears, it becomes more difficult to discriminate the characteristics and value of the problems.