Just how expert are “expert” video-game players? Assessing the experience and expertise of video-game players across “action” video-game genres

Download Edit this record How to cite View on PhilPapers
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may provide generalized enhancement to a wide range of perceptual and cognitive abilities (for review see Latham et al., 2013a). However, in this article we make the case that to assess accurately the effects of video-game play researchers must better characterize video-game experience and expertise. This requires a more precise and objective assessment of an individual's video-game history and skill level, and making finer distinctions between video-games that fall under the umbrella of “action” games. Failure to consider these factors may partly be responsible for mixed findings (see Boot et al., 2011).
No keywords specified (fix it)
(categorize this paper)
PhilPapers/Archive ID
Upload history
Archival date: 2019-07-13
View other versions
Added to PP index

Total views
117 ( #42,486 of 64,177 )

Recent downloads (6 months)
14 ( #40,401 of 64,177 )

How can I increase my downloads?

Downloads since first upload
This graph includes both downloads from PhilArchive and clicks on external links on PhilPapers.