Just how expert are “expert” video-game players? Assessing the experience and expertise of video-game players across “action” video-game genres

Frontiers in Psychology 4 (2013)
  Copy   BIBTEX

Abstract

Video-game play (particularly “action” video-games) holds exciting promise as an activity that may provide generalized enhancement to a wide range of perceptual and cognitive abilities (for review see Latham et al., 2013a). However, in this article we make the case that to assess accurately the effects of video-game play researchers must better characterize video-game experience and expertise. This requires a more precise and objective assessment of an individual's video-game history and skill level, and making finer distinctions between video-games that fall under the umbrella of “action” games. Failure to consider these factors may partly be responsible for mixed findings (see Boot et al., 2011).

Author's Profile

Andrew James Latham
Aarhus University

Analytics

Added to PP
2019-07-13

Downloads
266 (#58,008)

6 months
47 (#81,497)

Historical graph of downloads since first upload
This graph includes both downloads from PhilArchive and clicks on external links on PhilPapers.
How can I increase my downloads?