The precision of experienced action video-game players: Line bisection reveals reduced leftward response bias

Attention, Perception, and Psychophysics 76 (8):2193-2198 (2014)
  Copy   BIBTEX

Abstract

Twenty-two experienced action video-game players (AVGPs) and 18 non-VGPs were tested on a pen-and-paper line bisection task that was untimed. Typically, right-handers bisect lines 2 % to the left of true centre, a bias thought to reflect the dominance of the right-hemisphere for visuospatial attention. Expertise may affect this bias, with expert musicians showing no bias in line bisection performance. Our results show that experienced-AVGPs also bisect lines with no bias with their right hand and a significantly reduced bias with their left hand compared to non-AVGPs. Bisections by experienced-AVGPs were also more precise than those of non-AVGPs. These findings show the cognitive proficiencies of experienced-AVGPs can generalize beyond computer based tasks, which resemble their training environment.

Author's Profile

Andrew James Latham
Aarhus University

Analytics

Added to PP
2019-07-13

Downloads
531 (#41,987)

6 months
98 (#57,231)

Historical graph of downloads since first upload
This graph includes both downloads from PhilArchive and clicks on external links on PhilPapers.
How can I increase my downloads?