Evolving Perceptual Categories

Philosophy of Science 81 (5):110-121 (2014)
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Abstract
This article uses sim-max games to model perceptual categorization with the goal of answering the following question: To what degree should we expect the perceptual categories of biological actors to track properties of the world around them? I argue that an analysis of these games suggests that the relationship between real-world structure and evolved perceptual categories is mediated by successful action in the sense that organisms evolve to categorize together states of nature for which similar actions lead to similar results. This conclusion indicates that both strongly realist and strongly antirealist views about perceptual categories are too simple
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2014, 2015
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OCOEPC
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Archival date: 2015-11-21
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References found in this work BETA
The Big Book of Concepts.Murphy, Gregory L.
Evolutionary Dynamics of Lewis Signaling Games: Signaling Systems Vs. Partial Pooling.Huttegger, Simon; Skyrms, Brian; Smead, Rory & Zollman, Kevin

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Citations of this work BETA
Vagueness and Imprecise Imitation in Signalling Games.Franke, Michael & Correia, José Pedro
Agency, Perception, Space and Subjectivity.Grush, Rick & Springle, Alison

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2013-11-30

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