Evolving Perceptual Categories

Philosophy of Science 81 (5):110-121 (2014)
Download Edit this record How to cite View on PhilPapers
Abstract
This article uses sim-max games to model perceptual categorization with the goal of answering the following question: To what degree should we expect the perceptual categories of biological actors to track properties of the world around them? I argue that an analysis of these games suggests that the relationship between real-world structure and evolved perceptual categories is mediated by successful action in the sense that organisms evolve to categorize together states of nature for which similar actions lead to similar results. This conclusion indicates that both strongly realist and strongly antirealist views about perceptual categories are too simple
Categories
Reprint years
2014, 2015
PhilPapers/Archive ID
OCOEPC
Revision history
Archival date: 2015-11-21
View upload history
References found in this work BETA
The Big Book of Concepts.Murphy, Gregory L.
Evolutionary Dynamics of Lewis Signaling Games: Signaling Systems Vs. Partial Pooling.Huttegger, Simon M.; Skyrms, Brian; Smead, Rory & Zollman, Kevin J. S.

View all 7 references / Add more references

Citations of this work BETA
Agency, Perception, Space and Subjectivity.Grush, Rick & Springle, Alison

Add more citations

Added to PP index
2013-11-30

Total downloads
221 ( #9,844 of 33,720 )

Recent downloads (6 months)
16 ( #17,998 of 33,720 )

How can I increase my downloads?

Monthly downloads since first upload
This graph includes both downloads from PhilArchive and clicks to external links.