Revitalizing Spelling Proficiency: An Online Gaming Approach for Junior High School Students

International Journal of Multidisciplinary Educational Research and Innovation 3 (1):187-201 (2025)
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Abstract

This study used the online game Kahoot to address the spelling problems of the 40 Grade 10 students in one of the public high schools in Ozamiz City enrolled during the school year 2023-2024. A pretest with 50 spelling words was administered to the class. Using a one-group, quasi-experimental pretest-posttest approach, this study assessed the impact of the Kahoot intervention on students' spelling proficiency. After the pretest, the teacher implemented nine sessions using Kahoot as the main instrument to teach spelling. This was followed by a post-test with the exact 50 spelling words. In the pretest, none of the students reached a passing score of 38. After implementing the intervention, over half of the class scored 31 to 50. The study found that the online game Kahoot effectively enhanced the spelling skills of Grade 10 students, with respondents expressing positive perceptions of its ease, improvement, ability, motivation, and concentration. Kahoot provided an enjoyable learning approach, making it a helpful tool. The students also strongly agreed that using the game was easy, improved spelling, enhanced spelling ability, motivated them to spell, and increased concentration in spelling. This study recommended that other schools implement spelling activities using an online game.

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