On Semantic Gamification

In S. Ghosh & S. Prasad (eds.), Logic and its Applications, Lecture Notes in Computer Science 10119. Springer (2017)
  Copy   BIBTEX

Abstract

The purpose of this essay is to study the extent in which the semantics for different logical systems can be represented game theoretically. I will begin by considering different definitions of what it means to gamify a semantics, and show completeness and limitative results. In particular, I will argue that under a proper definition of gamification, all finitely algebraizable logics can be gamified, as well as some infinitely algebraizable ones (like Łukasiewicz) and some non-algebraizable (like intuitionistic and van Fraassen supervaluation logic).

Author's Profile

Ignacio Ojea Quintana
Ludwig Maximilians Universität, München

Analytics

Added to PP
2019-11-03

Downloads
160 (#77,733)

6 months
57 (#76,330)

Historical graph of downloads since first upload
This graph includes both downloads from PhilArchive and clicks on external links on PhilPapers.
How can I increase my downloads?