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  1. Being There: Putting Brain, Body and World Together Again.Tim van Gelder & Andy Clark - 1998 - Philosophical Review 107 (4):647.
    A great deal of philosophy of mind in the modern era has been driven by an intense aversion to Cartesian dualism. In the 1950s, materialists claimed to have succeeded once and for all in exorcising the Cartesian ghost by identifying the mind with the brain. In subsequent decades, cognitive science put scientific meat on this metaphysical skeleton by explicating mental processes as digital computation implemented in the brain's hardware.
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  • The Organism as the Subject and Object of Evolution.Richard C. Lewontin - 1983 - Scientia 77 (18):65.
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  • Niche construction, biological evolution, and cultural change.Kevin N. Laland, John Odling-Smee & Marcus W. Feldman - 2000 - Behavioral and Brain Sciences 23 (1):131-146.
    We propose a conceptual model that maps the causal pathways relating biological evolution to cultural change. It builds on conventional evolutionary theory by placing emphasis on the capacity of organisms to modify sources of natural selection in their environment (niche construction) and by broadening the evolutionary dynamic to incorporate ontogenetic and cultural processes. In this model, phenotypes have a much more active role in evolution than generally conceived. This sheds light on hominid evolution, on the evolution of culture, and on (...)
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  • The extended mind.Andy Clark & David J. Chalmers - 1998 - Analysis 58 (1):7-19.
    Where does the mind stop and the rest of the world begin? The question invites two standard replies. Some accept the demarcations of skin and skull, and say that what is outside the body is outside the mind. Others are impressed by arguments suggesting that the meaning of our words "just ain't in the head", and hold that this externalism about meaning carries over into an externalism about mind. We propose to pursue a third position. We advocate a very different (...)
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  • On distinguishing epistemic from pragmatic action.David Kirsh & Paul Maglio - 1994 - Cognitive Science 18 (4):513-49.
    We present data and argument to show that in Tetris - a real-time interactive video game - certain cognitive and perceptual problems are more quickly, easily, and reliably solved by performing actions in the world rather than by performing computational actions in the head alone. We have found that some translations and rotations are best understood as using the world to improve cognition. These actions are not used to implement a plan, or to implement a reaction; they are used to (...)
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  • (1 other version)Metacognition, Distributed Cognition and Visual Design.David Kirsh - 2005 - In Peter Gardenfors, Petter Johansson & N. J. Mahwah (eds.), Cognition, education, and communication technology. Erlbaum Associates. pp. 147--180.
    Metacognition is associated with planning, monitoring, evaluating and repairing performance Designers of elearning systems can improve the quality of their environments by explicitly structuring the visual and interactive display of learning contexts to facilitate metacognition. Typically page layout, navigational appearance, visual and interactivity design are not viewed as major factors in metacognition. This is because metacognition tends to be interpreted as a process in the head, rather than an interactive one. It is argued here, that cognition and metacognition are part (...)
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