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  1. Behavioral game theory: Plausible formal models that predict accurately.Colin F. Camerer - 2003 - Behavioral and Brain Sciences 26 (2):157-158.
    Many weaknesses of game theory are cured by new models that embody simple cognitive principles, while maintaining the formalism and generality that makes game theory useful. Social preference models can generate team reasoning by combining reciprocation and correlated equilibrium. Models of limited iterated thinking explain data better than equilibrium models do; and they self-repair problems of implausibility and multiplicity of equilibria.
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  • Beyond valence: Toward a model of emotion-specific influences on judgement and choice.Jennifer S. Lerner & Dacher Keltner - 2000 - Cognition and Emotion 14 (4):473-493.
    Most theories of affective influences on judgement and choice take a valence-based approach, contrasting the effects of positive versus negative feeling states. These approaches have not specified if and when distinct emotions of the same valence have different effects on judgement. In this article, we propose a model of emotion-specific influences on judgement and choice. We posit that each emotion is defined by a tendency to perceive new events and objects in ways that are consistent with the original cognitive-appraisal dimensions (...)
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  • Social Functions of Emotions at Four Levels of Analysis.Dacher Keltner & Jonathan Haidt - 1999 - Cognition and Emotion 13 (5):505-521.
    In this paper we integrate claims and findings concerning the social functions of emotions at the individual, dyadic, group, and cultural levels of analysis. Across levels of analysis theorists assume that emotions solve problems important to social relationships in the context of ongoing interactions. Theorists diverge, however, in their assumptions about the origins, defining characteristics, and consequences of emotions, and in their preferred forms of data. We illustrate the differences and compatibilities among these levels of analysis for the specific case (...)
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  • Friend or foe: The effect of implicit trustworthiness judgments in social decision-making.Mascha Van’T. Wout & Alan G. Sanfey - 2008 - Cognition 108 (3):796-803.
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  • Spontaneous facial mimicry in response to dynamic facial expressions.Wataru Sato & Sakiko Yoshikawa - 2007 - Cognition 104 (1):1-18.
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  • Where Have All the People Gone? A Plea for Including Social Interaction in Emotion Research.Agneta H. Fischer & Gerben A. van Kleef - 2010 - Emotion Review 2 (3):208-211.
    In the present article we argue that emotional interactions are not appropriately captured in present emotion research and theorizing. Emotional stimuli or antecedents are dynamic and change over time because they often interact and have a specific relationship with the subject. Earlier emotional interactions may, for example, intensify later emotional reactions to a specific person, or our anger reactions towards powerful or powerless others may differ considerably. Thus, we suggest that such social factors not only affect the intensity, but also (...)
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