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  1. The Evolution of Cooperation.Robert M. Axelrod - 1984 - Basic Books.
    The 'Evolution of Cooperation' addresses a simple yet age-old question; If living things evolve through competition, how can cooperation ever emerge? Despite the abundant evidence of cooperation all around us, there existed no purely naturalistic answer to this question until 1979, when Robert Axelrod famously ran a computer tournament featuring a standard game-theory exercise called The Prisoner's Dilemma. To everyone's surprise, the program that won the tournament, named Tit for Tat, was not only the simplest but the most "cooperative" entrant. (...)
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  • Behavioral game theory: Plausible formal models that predict accurately.Colin F. Camerer - 2003 - Behavioral and Brain Sciences 26 (2):157-158.
    Many weaknesses of game theory are cured by new models that embody simple cognitive principles, while maintaining the formalism and generality that makes game theory useful. Social preference models can generate team reasoning by combining reciprocation and correlated equilibrium. Models of limited iterated thinking explain data better than equilibrium models do; and they self-repair problems of implausibility and multiplicity of equilibria.
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  • Time discounting and time preference: A critical review.Shane Frederick, George Loewenstein & Ted O’Donoghue - 2002 - Journal of Economic Literature 40 (2):351–401.
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  • Prisoner's Dilemma: A Study in Conflict and Co-operation.Alfred J. M. Flook, Anatol Rapoport & Albert M. Chammah - 1970 - Philosophical Quarterly 20 (80):292.
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  • Instance-based learning: Integrating sampling and repeated decisions from experience.Cleotilde Gonzalez & Varun Dutt - 2011 - Psychological Review 118 (4):523-551.
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  • Instance‐based learning in dynamic decision making.Cleotilde Gonzalez, Javier F. Lerch & Christian Lebiere - 2003 - Cognitive Science 27 (4):591-635.
    This paper presents a learning theory pertinent to dynamic decision making (DDM) called instancebased learning theory (IBLT). IBLT proposes five learning mechanisms in the context of a decision‐making process: instance‐based knowledge, recognition‐based retrieval, adaptive strategies, necessity‐based choice, and feedback updates. IBLT suggests in DDM people learn with the accumulation and refinement of instances, containing the decision‐making situation, action, and utility of decisions. As decision makers interact with a dynamic task, they recognize a situation according to its similarity to past instances, (...)
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  • The Newell test for a theory of cognition.John R. Anderson & Christian Lebiere - 2003 - Behavioral and Brain Sciences 26 (5):587-601.
    Newell proposed that cognitive theories be developed in an effort to satisfy multiple criteria and to avoid theoretical myopia. He provided two overlapping lists of 13 criteria that the human cognitive architecture would have to satisfy in order to be functional. We have distilled these into 12 criteria: flexible behavior, real-time performance, adaptive behavior, vast knowledge base, dynamic behavior, knowledge integration, natural language, learning, development, evolution, and brain realization. There would be greater theoretical progress if we evaluated theories by a (...)
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  • The 2x2 Game.Anatol Rapoport, Melvin J. Guyer & David G. Gordon - 1978 - Philosophy and Phenomenological Research 39 (2):292-293.
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