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  1. The virtual brain: 30 years of video-game play and cognitive abilities.Andrew J. Latham, Lucy L. M. Patston & Lynette J. Tippett - 2013 - Frontiers in Psychology 4.
    Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief and extensive exposure to video-game play can result in a broad range of enhancements to various cognitive faculties that generalize beyond the original context. (...)
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  • The role of default network deactivation in cognition and disease.Alan Anticevic, Michael W. Cole, John D. Murray, Philip R. Corlett, Xiao-Jing Wang & John H. Krystal - 2012 - Trends in Cognitive Sciences 16 (12):584-592.
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  • Dynamic cooperation and competition between brain systems during cognitive control.Luca Cocchi, Andrew Zalesky, Alex Fornito & Jason B. Mattingley - 2013 - Trends in Cognitive Sciences 17 (10):493-501.
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  • Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience.Nan Qiu, Weiyi Ma, Xin Fan, Youjin Zhang, Yi Li, Yuening Yan, Zhongliang Zhou, Fali Li, Diankun Gong & Dezhong Yao - 2018 - Frontiers in Human Neuroscience 12.
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