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  1. You can't play 20 questions with nature and win: Projective comments on the papers of this symposium.Allen Newell - 1973 - Computer Science Department.
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  • Visualization, pattern recognition, and forward search: effects of playing speed and sight of the position on grandmaster chess errors.Christopher F. Chabris & Eliot S. Hearst - 2003 - Cognitive Science 27 (4):637-648.
    A new approach examined two aspects of chess skill, long a popular topic in cognitive science. A powerful computer‐chess program calculated the number and magnitude of blunders made by the same 23 grandmasters in hundreds of serious games of slow (“classical”) chess, regular “rapid” chess, and rapid “blindfold” chess, in which opponents transmit moves without ever seeing the actual position. Rapid chess led to substantially more and larger blunders than classical chess. Perhaps more surprisingly, the frequency and magnitude of blunders (...)
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  • It's Not Only “Who You Know” that Matters: Gender, Personal Contacts, and Job Lead Quality.Lisa Torres & Matt L. Huffman - 2002 - Gender and Society 16 (6):793-813.
    Previous research has shown that personal contacts are powerful intermediaries in transmitting job lead information for both job seekers and employers and therefore could contribute to various forms of gender inequality by, for example, providing higher-quality job leads to men than to women. The authors use a unique data set that includes information on the quality and source of individual job leads to explore whether the overall quality of job lead information depends solely on various attributes of recipients' contacts or (...)
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