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  1. Deictic codes for the embodiment of cognition.Dana H. Ballard, Mary M. Hayhoe, Polly K. Pook & Rajesh P. N. Rao - 1997 - Behavioral and Brain Sciences 20 (4):723-742.
    To describe phenomena that occur at different time scales, computational models of the brain must incorporate different levels of abstraction. At time scales of approximately 1/3 of a second, orienting movements of the body play a crucial role in cognition and form a useful computational level embodiment level,” the constraints of the physical system determine the nature of cognitive operations. The key synergy is that at time scales of about 1/3 of a second, the natural sequentiality of body movements can (...)
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  • A theory of reading: From eye fixations to comprehension.Marcel A. Just & Patricia A. Carpenter - 1980 - Psychological Review 87 (4):329-354.
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  • Cognitive Load During Problem Solving: Effects on Learning.John Sweller - 1988 - Cognitive Science 12 (2):257-285.
    Considerable evidence indicates that domain specific knowledge in the form of schemas is the primary factor distinguishing experts from novices in problem‐solving skill. Evidence that conventional problem‐solving activity is not effective in schema acquisition is also accumulating. It is suggested that a major reason for the ineffectiveness of problem solving as a learning device, is that the cognitive processes required by the two activities overlap insufficiently, and that conventional problem solving in the form of means‐ends analysis requires a relatively large (...)
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  • Learning in Virtual Reality: Bridging the Motivation Gap by Adding Annotations.Andrea Vogt, Patrick Albus & Tina Seufert - 2021 - Frontiers in Psychology 12.
    One challenge while learning scientific concepts is to select relevant information and to integrate different representations of the learning content into one coherent mental model. Virtual reality learning environments offer new possibilities to support learners and foster learning processes. Whether learning in VR is successful, however, depends to a large extent on the design of the VRLE and the learners themselves. Hence, adding supportive elements in VRLEs, such as annotations, might facilitate the learning process by guiding attention and supporting the (...)
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