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  1. Scalar expectancy theory and Weber's law in animal timing.John Gibbon - 1977 - Psychological Review 84 (3):279-325.
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  • Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive‐Motor Skill Learning.Joseph J. Thompson, C. M. McColeman, Ekaterina R. Stepanova & Mark R. Blair - 2017 - Topics in Cognitive Science 9 (2):467-484.
    Many theories of complex cognitive-motor skill learning are built on the notion that basic cognitive processes group actions into easy-to-perform sequences. The present work examines predictions derived from laboratory-based studies of motor chunking and motor preparation using data collected from the real-time strategy video game StarCraft 2. We examined 996,163 action sequences in the telemetry data of 3,317 players across seven levels of skill. As predicted, the latency to the first action is delayed relative to the other actions in the (...)
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  • An integrated theory of prospective time interval estimation: The role of cognition, attention, and learning.Niels A. Taatgen, Hedderik van Rijn & John Anderson - 2007 - Psychological Review 114 (3):577-598.
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  • FMTP: A unifying computational framework of temporal preparation across time scales.Josh M. Salet, Wouter Kruijne, Hedderik van Rijn, Sander A. Los & Martijn Meeter - 2022 - Psychological Review 129 (5):911-948.
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  • Emotional time distortions: The fundamental role of arousal.Sandrine Gil & Sylvie Droit-Volet - 2012 - Cognition and Emotion 26 (5):847-862.
    An emotion-based lengthening effect on the perception of durations of emotional pictures has been assumed to result from an arousal-based mechanism, involving the activation of an internal clock system. The aim of this study was to systematically examine the arousal effect on time perception when different discrete emotions were considered. The participants were asked to verbally estimate the duration of emotional pictures from the International Affective Picture System (IAPS). The pictures varied either in arousal level, i.e., high/low-arousal, for the same (...)
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  • Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior.Jeff Huang, Eddie Yan, Gifford Cheung, Nachiappan Nagappan & Thomas Zimmermann - 2017 - Topics in Cognitive Science 9 (2):437-466.
    The study of expertise is difficult to do in a laboratory environment due to the challenge of finding people at different skill levels and the lack of time for participants to acquire mastery. In this paper, we report on two studies that analyze naturalistic gameplay data using cohort analysis to better understand how skill relates to practice and habit. Two cohorts are analyzed, each from two different games. Our work follows skill progression through 7 months of Halo matches for a (...)
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