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  1. Action understanding as inverse planning.Chris L. Baker, Rebecca Saxe & Joshua B. Tenenbaum - 2009 - Cognition 113 (3):329-349.
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  • Repair Theory: A Generative Theory of Bugs in Procedural Skills.John Seely Brown & Kurt VanLehn - 1980 - Cognitive Science 4 (4):379-426.
    This paper describes a generative theory of bugs. It claims that all bugs of a procedural skill can be derived by a highly constrained form of problem solving acting on incomplete procedures. These procedures are characterized by formal deletion operations that model incomplete learning and forgetting. The problem solver and the deletion operator have been constrained to make it impossible to derive “star‐bugs”—algorithms that are so absurd that expert diagnosticians agree that the alogorithm will never be observed as a bug. (...)
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  • A computational model of fraction arithmetic.David W. Braithwaite, Aryn A. Pyke & Robert S. Siegler - 2017 - Psychological Review 124 (5):603-625.
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  • Algebra Mal‐Rules and Cognitive Accounts of Error.Stephen J. Payne & Helen R. Squibb - 1990 - Cognitive Science 14 (3):445-481.
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  • Studies of Diagnosis and Remediation with High School Algebra Students.D. Sleeman, A. E. Kelly, R. Martinak, R. D. Ward & J. L. Moore - 1989 - Cognitive Science 13 (4):551-568.
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  • An Attempt to Understand Students' Understanding of Basic Algebra.D. Sleeman - 1984 - Cognitive Science 8 (4):387-412.
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  • Inferring Learners' Knowledge From Their Actions.Anna N. Rafferty, Michelle M. LaMar & Thomas L. Griffiths - 2015 - Cognitive Science 39 (3):584-618.
    Watching another person take actions to complete a goal and making inferences about that person's knowledge is a relatively natural task for people. This ability can be especially important in educational settings, where the inferences can be used for assessment, diagnosing misconceptions, and providing informative feedback. In this paper, we develop a general framework for automatically making such inferences based on observed actions; this framework is particularly relevant for inferring student knowledge in educational games and other interactive virtual environments. Our (...)
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