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Squid games and the lusory attitude

Analysis 82 (4):638-646 (2022)

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  1. Game-Playing Without Rule-Following.A. J. Kreider - 2011 - Journal of the Philosophy of Sport 38 (1):55-73.
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  • (2 other versions)Truth.Michael Dummett - 1959 - Proceedings of the Aristotelian Society 59 (1):141-62.
    Michael Dummett; VIII.—Truth, Proceedings of the Aristotelian Society, Volume 59, Issue 1, 1 June 1959, Pages 141–162, https://doi.org/10.1093/aristotelian/59.1.
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  • (1 other version)Languages and language.David K. Lewis - 2010 - In Darragh Byrne & Max Kölbel (eds.), Arguing about language. New York: Routledge. pp. 3-35.
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  • (1 other version)Knowing and asserting.Timothy Williamson - 1996 - Philosophical Review 105 (4):489-523.
    This paper aims to identify the constitutive rule of assertion, conceived by analogy with the rules of a game. That assertion has such rules is by no means obvious; perhaps it is more like a natural phenomenon than it seems. One way to find out is by supposing that it has such rules, in order to see where the hypothesis leads and what it explains. That will be done here. The hypothesis is not perfectly clear, of course, but we have (...)
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  • Rules of Use.Indrek Reiland - 2023 - Mind and Language 38 (2):566-583.
    In the middle of the 20th century, it was a common Wittgenstein-inspired idea in philosophy that for a linguistic expression to have a meaning is for it to be governed by a rule of use. In other words, it was widely believed that meanings are to be identified with use-conditions. However, as things stand, this idea is widely taken to be vague and mysterious, inconsistent with “truth-conditional semantics”, and subject to the Frege-Geach problem. In this paper I reinvigorate the ideas (...)
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  • Constitutive Rules: Games, Language, and Assertion.Indrek Reiland - 2018 - Philosophy and Phenomenological Research 100 (1):136-159.
    Many philosophers think that games like chess, languages like English, and speech acts like assertion are constituted by rules. Lots of others disagree. To argue over this productively, it would be first useful to know what it would be for these things to be rule-constituted. Searle famously claimed in Speech Acts that rules constitute things in the sense that they make possible the performance of actions related to those things (Searle 1969). On this view, rules constitute games, languages, and speech (...)
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  • (2 other versions)VIII.—Truth.Michael Dummett - 1959 - Proceedings of the Aristotelian Society 59:141-162.
    Michael Dummett; VIII.—Truth, Proceedings of the Aristotelian Society, Volume 59, Issue 1, 1 June 1959, Pages 141–162, https://doi.org/10.1093/aristotelian/59.1.
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  • Rules of Meaning and Practical Reasoning.Peter Pagin - 1998 - Synthese 117 (2):207 - 227.
    Can there be rules of language which serve both to determine meaning and to guide speakers in ordinary linguistic usage, i.e., in the production of speech acts? We argue that the answer is no. We take the guiding function of rules to be the function of serving as reasons for actions, and the question of guidance is then considered within the framework of practical reasoning. It turns out that those rules that can serve as reasons for linguistic utterances cannot be (...)
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  • How to Understand Rule-Constituted Kinds.Manuel García-Carpintero - 2021 - Review of Philosophy and Psychology 13 (1):7-27.
    The paper distinguishes between two conceptions of kinds defined by constitutive rules, the one suggested by Searle, and the one invoked by Williamson to define assertion. Against recent arguments to the contrary by Maitra, Johnson and others, it argues for the superiority of the latter in the first place as an account of games. On this basis, the paper argues that the alleged disanalogies between real games and language games suggested in the literature in fact don’t exist. The paper relies (...)
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  • Individuating games.Michael Ridge - 2020 - Synthese 198 (9):8823-8850.
    Games, which philosophers commonly invoke as models for diverse phenomena, are plausibly understood in terms of rules and goals, but this gives rise to two puzzles. The first concerns the identity of a single game over time. Intuitively one and the same game can undergo a change in rules, as when the rules of chess were modified so that a pawn could be moved two squares forward on its first move. Yet if games are individuated in terms of their constitutive (...)
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  • Speech Acts: An Essay in the Philosophy of Language.John Searle - 1969 - Philosophy and Rhetoric 4 (1):59-61.
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  • (1 other version)``Knowing and Asserting".Timothy Williamson - 1996 - Philosophical Review 105 (4):489-523.
    Assertions are praised as true, informative, relevant, sincere, warranted, well-phrased, or polite. They are criticized as false, uninformative, irrelevant, insincere, unwarranted, ill-phrased, or rude. Sometimes they deserve such praise or criticism. If any respect in which performances of an act can deserve praise or criticism is a norm for that act, then the speech act of assertion has many norms. So has almost any act; jumps can deserve praise as long or brave, criticism as short or cowardly. But it is (...)
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  • Communication and convention.Donald Davidson - 1984 - Synthese 59 (1):3 - 17.
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  • On being part of a game.Alex Wolf-Root - 2019 - Journal of the Philosophy of Sport 47 (1):75-88.
    What is it for someone to be part of a game? While significant work has been done on the concept of playing a game, less has been done on the concept of being part of a game. This paper looks at how someone’s status of being part of a game can be distinguished from their status of playing a game, and then introduces a new taxonomy for the different ways in which someone can be part of a game.
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  • Illocutionary Acts and Sentence Meaning. [REVIEW]William P. Alston - 2002 - Dialogue 41 (3):589-590.
    This book is the culmination of almost forty years of writing and thinking about speech acts and the use theory of meaning. Chapter 1 sets out and defends a version of the Austin-Searle trichotomy of a sentential act, i.e., uttering a sentence or surrogate, an illocutionary act, i.e., uttering a sentence with a certain "content" as reported by indirect speech, and a perlocutionary act, i.e., producing an effect on an audience by an utterance. Chapter 2 poses the question: what condition (...)
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  • (2 other versions)VIII.—Truth.Michael Dummett - 1959 - Proceedings of the Aristotelian Society 59 (1):141-162.
    Michael Dummett; VIII.—Truth, Proceedings of the Aristotelian Society, Volume 59, Issue 1, 1 June 1959, Pages 141–162, https://doi.org/10.1093/aristotelian/59.1.
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  • Speech Acts.J. Searle - 1969 - Foundations of Language 11 (3):433-446.
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  • Truth.Michael Dummett - 1968 - Journal of Symbolic Logic 33 (1):148-148.
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  • An Epistemic Condition for Playing a Game.Lukas Schwengerer - 2018 - Sport, Ethics and Philosophy 13 (3-4):293-306.
    In 'The Grasshopper' Suits proposes that ‘playing a game’ can be captured as an attempt to achieve a specific state of affairs (prelusory goal), using only means permitted by rules (lusory means). These rules prohibit more efficient means, and are accepted because they make the activity possible (lusory attitude). I argue these conditions are not jointly sufficient. The starting point for the argument is the idea that goals, means and attitudes can pick out their content in different ways. They can (...)
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