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  1. On distinguishing epistemic from pragmatic action.David Kirsh & Paul Maglio - 1994 - Cognitive Science 18 (4):513-49.
    We present data and argument to show that in Tetris - a real-time interactive video game - certain cognitive and perceptual problems are more quickly, easily, and reliably solved by performing actions in the world rather than by performing computational actions in the head alone. We have found that some translations and rotations are best understood as using the world to improve cognition. These actions are not used to implement a plan, or to implement a reaction; they are used to (...)
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  • The Education of Perception.Robert L. Goldstone, David H. Landy & Ji Y. Son - 2010 - Topics in Cognitive Science 2 (2):265-284.
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  • Is human cognition adaptive?John R. Anderson - 1991 - Behavioral and Brain Sciences 14 (3):471-485.
    Can the output of human cognition be predicted from the assumption that it is an optimal response to the information-processing demands of the environment? A methodology called rational analysis is described for deriving predictions about cognitive phenomena using optimization assumptions. The predictions flow from the statistical structure of the environment and not the assumed structure of the mind. Bayesian inference is used, assuming that people start with a weak prior model of the world which they integrate with experience to develop (...)
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  • Fitting perception in and to cognition.Robert L. Goldstone, Joshua R. de Leeuw & David H. Landy - 2015 - Cognition 135 (C):24-29.
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  • The soft constraints hypothesis: A rational analysis approach to resource allocation for interactive behavior.Wayne D. Gray, Chris R. Sims, Wai-Tat Fu & Michael J. Schoelles - 2006 - Psychological Review 113 (3):461-482.
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  • Five Seconds or Sixty? Presentation Time in Expert Memory.Fernand Gobet & Herbert A. Simon - 2000 - Cognitive Science 24 (4):651-682.
    For many years, the game of chess has provided an invaluable task environment for research on cognition, in particular on the differences between novices and experts and the learning that removes these differences, and upon the structure of human memory and its paramaters. The template theory presented by Gobet and Simon based on the EPAM theory offers precise predictions on cognitive processes during the presentation and recall of chess positions. This article describes the behavior of CHREST, a computer implementation of (...)
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  • When, What, and How Much to Reward in Reinforcement Learning-Based Models of Cognition.Christian P. Janssen & Wayne D. Gray - 2012 - Cognitive Science 36 (2):333-358.
    Reinforcement learning approaches to cognitive modeling represent task acquisition as learning to choose the sequence of steps that accomplishes the task while maximizing a reward. However, an apparently unrecognized problem for modelers is choosing when, what, and how much to reward; that is, when (the moment: end of trial, subtask, or some other interval of task performance), what (the objective function: e.g., performance time or performance accuracy), and how much (the magnitude: with binary, categorical, or continuous values). In this article, (...)
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