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  1. Question-begging and cumulativeness in dialectical games.John Woods & Douglas Walton - 1982 - Noûs 16 (4):585-605.
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  • Arresting circles in formal dialogues.John Woods & Douglas Walton - 1978 - Journal of Philosophical Logic 7 (1):73 - 90.
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  • Laying the foundations for a World Wide Argument Web.Iyad Rahwan, Fouad Zablith & Chris Reed - 2007 - Artificial Intelligence 171 (10-15):897-921.
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  • Computational Uses of Philosophical Dialogue Theories.David Moore & Dave Hobbes - 1996 - Informal Logic 18 (2).
    The research discussed in this paper concerns an investigation of logical dialogue games as a vehicle for enhanced human-computer communication. The need for a dialogue capability in computer systems is argued, and a prima facie case made for dialogue games, in particular Mackenzie's "DC", as a suitable dialogue model. Empirical work concerning DC is outlined, and strategies for adoption by the computer are presented. A user interface, software architecture and conceptualised example are discussed. The hope is that the paper will (...)
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  • Begging the Question.J. McKenzie - 1984 - Australasian Journal of Philosophy 62 (2):174-181.
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  • Dialogue Games in Multi-Agent Systems.Peter McBurney & Simon Parsons - 2002 - Informal Logic 22 (3).
    Formal dialogue games have been studied in philosophy since at least the time of Aristotle. Recently they have been applied in various contexts in computer science and artificial intelligence, particularly as the basis for interaction between autonomous software agents. We review these applications and discuss the many open research questions and challenges at this exciting interface between philosophy and computer science.
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  • Games that agents play: A formal framework for dialogues between autonomous agents. [REVIEW]Peter McBurney & Simon Parsons - 2002 - Journal of Logic, Language and Information 11 (3):315-334.
    We present a logic-based formalism for modeling ofdialogues between intelligent and autonomous software agents,building on a theory of abstract dialogue games which we present.The formalism enables representation of complex dialogues assequences of moves in a combination of dialogue games, and allowsdialogues to be embedded inside one another. The formalism iscomputational and its modular nature enables different types ofdialogues to be represented.
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  • Why do we number theorems?J. D. Mackenzie - 1980 - Australasian Journal of Philosophy 58 (2):135 – 149.
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  • Question-begging in non-cumulative systems.J. D. Mackenzie - 1979 - Journal of Philosophical Logic 8 (1):117 - 133.
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  • No logic before Friday.Jim Mackenzie - 1984 - Synthese 58 (2):329 - 341.
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  • No logic before Friday.Jim Mackenzie - 1985 - Synthese 63 (3):329 - 341.
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  • Four dialogue systems.Jim Mackenzie - 1990 - Studia Logica 49 (4):567 - 583.
    The paper describes four dialogue systems, developed in the tradition of Charles Hamblin. The first system provides an answer for Achilles in Lewis Carroll's parable, the second an analysis of the fallacy of begging the question, the third a non-psychologistic account of conversational implicature, and the fourth an analysis of equivocation and of objections to it. Each avoids combinatorial explosions, and is intended for real-time operation.
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  • Contexts of Begging the Question.Jim Mackenzie - 1994 - Argumentation 8 (3):227-240.
    In this paper a dialogical account of begging the question is applied to various contexts which are not obviously dialogues: - reading prose, working through a deductive system, presenting a legal case, and thinking to oneself. The account is then compared with that in chapter eight of D. Walton'sBegging the Question (New York; Greenwood, 1991).
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  • Begging the question in dialogue.J. D. Mackenzie - 1984 - Australasian Journal of Philosophy 62 (2):174 – 181.
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  • Reaching agreements through argumentation: a logical model and implementation.Sarit Kraus, Katia Sycara & Amir Evenchik - 1998 - Artificial Intelligence 104 (1-2):1-69.
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  • How to stop talking to tortoises.J. D. Mackenzie - 1979 - Notre Dame Journal of Formal Logic 20 (4):705-717.
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  • Mathematical models of dialogue.C. L. Hamblin - 1971 - Theoria 37 (2):130-155.
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  • A method for the computational modelling of dialectical argument with dialogue games.T. J. M. Bench-Capon, T. Geldard & P. H. Leng - 2000 - Artificial Intelligence and Law 8 (2-3):233-254.
    In this paper we describe a method for the specification of computationalmodels of argument using dialogue games. The method, which consists ofsupplying a set of semantic definitions for the performatives making upthe game, together with a state transition diagram, is described in full.Its use is illustrated by some examples of varying complexity, includingtwo complete specifications of particular dialogue games, Mackenzie's DC,and the authors' own TDG. The latter is also illustrated by a fully workedexample illustrating all the features of the game.
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  • The dialectics of Logic.J. D. Mackenzie - 1981 - Logique Et Analyse 24 (94):159.
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