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  1. Flow: The Psychology of Optimal Experience.Mihaly Csikszentmihalyi - 1990 - Harper & Row.
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  • Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge.Lazaros Michailidis, Emili Balaguer-Ballester & Xun He - 2018 - Frontiers in Psychology 9:393107.
    One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude (...)
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  • The Psychology of Ego-Involvements, Social Attitudes and Identifications.Munzafer Sherif & Hadley Cantril - 1948 - Science and Society 12 (4):477-479.
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  • The cognitive antecedents and motivational consequences of the feeling of being in the zone.Patrick Kennedy, David B. Miele & Janet Metcalfe - 2014 - Consciousness and Cognition 30:48-61.
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