Results for 'metagame'

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  1. What is a metagame?Michael Hemmingsen - 2025 - Sport, Ethics and Philosophy 18 (5):452-467.
    The concept of metagames can be of use to philosophers of sport and games. However, the term “metagame” is used throughout the literature in several different, distinct senses, few of which are clearly defined, and as a result there remains ambiguity about what, precisely, this term means. In this paper, I attempt to disambiguate the term metagame. I have come across at least four different senses of “metagame” in academic literature about games. Of these four senses, most (...)
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  2. Code is Law: Subversion and Collective Knowledge in the Ethos of Video Game Speedrunning.Michael Hemmingsen - 2020 - Sport, Ethics and Philosophy 15 (3):435-460.
    Speedrunning is a kind of ‘metagame’ involving video games. Though it does not yet have the kind of profile of multiplayer e-sports, speedrunning is fast approaching e-sports in popularity. Aside from audience numbers, however, from the perspective of the philosophy of sport and games, speedrunning is particularly interesting. To the casual player or viewer, speedrunning appears to be a highly irreverent, even pointless, way of playing games, particularly due to the incorporation of “glitches”. For many outside the speedrunning community, (...)
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    Towards “Glass Bead Games 2.0”: Nurturing Global Cultural Memories by Means of New Forms of Art and Knowledge Interaction in the Age of AI.David Bartosch - 2024 - Herança – History, Heritage and Culture Journal 7 (Special):12–30.
    The advent of AI calls for an existential self-redefinition of humanity. It necessitates the establishment of a pluralistic global humanist culture that enables us to coexist in the new world of active media and autopoietic technology. In this paper, related philosophical questions give rise to the proposal of a novel metaculture that elevates human heritages and cultural memories to the plane of a digital AI- based infrastructure. I argue for a balanced and holistic approach to human-to-human and human–AI interactions and (...)
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