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  1. Risk Attitude in Decision Making: In Search of Trait-Like Constructs.Eldad Yechiam & Eyal Ert - 2011 - Topics in Cognitive Science 3 (1):166-186.
    We evaluate the consistency of different constructs affecting risk attitude in individuals’ decisions across different levels of risk. Specifically, we contrast views suggesting that risk attitude is a single primitive construct with those suggesting it consists of multiple latent components. Additionally, we evaluate such constructs as sensitivity to losses, diminishing sensitivity to increases in payoff, sensitivity to variance, and risk acceptance (the willingness to accept probable outcomes over certainty). In search of trait-like constructs, the paper reviews experimental results focusing on (...)
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  • Task complexity moderates the influence of descriptions in decisions from experience.Leonardo Weiss-Cohen, Emmanouil Konstantinidis, Maarten Speekenbrink & Nigel Harvey - 2018 - Cognition 170 (C):209-227.
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  • Uncertainty and Exploration in a Restless Bandit Problem.Maarten Speekenbrink & Emmanouil Konstantinidis - 2015 - Topics in Cognitive Science 7 (2):351-367.
    Decision making in noisy and changing environments requires a fine balance between exploiting knowledge about good courses of action and exploring the environment in order to improve upon this knowledge. We present an experiment on a restless bandit task in which participants made repeated choices between options for which the average rewards changed over time. Comparing a number of computational models of participants’ behavior in this task, we find evidence that a substantial number of them balanced exploration and exploitation by (...)
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  • A Survey of Model Evaluation Approaches With a Tutorial on Hierarchical Bayesian Methods.Richard M. Shiffrin, Michael D. Lee, Woojae Kim & Eric-Jan Wagenmakers - 2008 - Cognitive Science 32 (8):1248-1284.
    This article reviews current methods for evaluating models in the cognitive sciences, including theoretically based approaches, such as Bayes factors and minimum description length measures; simulation approaches, including model mimicry evaluations; and practical approaches, such as validation and generalization measures. This article argues that, although often useful in specific settings, most of these approaches are limited in their ability to give a general assessment of models. This article argues that hierarchical methods, generally, and hierarchical Bayesian methods, specifically, can provide a (...)
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  • Decision Making Profile of Positive and Negative Anticipatory Skin Conductance Responders in an Unlimited-Time Version of the IGT.Ana Merchán-Clavellino, María P. Salguero-Alcañiz, Fernando Barbosa & Jose R. Alameda-Bailén - 2019 - Frontiers in Psychology 10.
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  • Recollecting Cross-Cultural Evidences: Are Decision Makers Really Foresighted in Iowa Gambling Task?We-Kang Lee, Ching-Jen Lin, Li-Hua Liu, Ching-Hung Lin & Yao-Chu Chiu - 2020 - Frontiers in Psychology 11:537219.
    The Iowa Gambling Task (IGT) has become a remarkable experimental paradigm of dynamic emotion decision making. In recent years, research has emphasized the “prominent deck B (PDB) phenomenon” among normal (control group) participants, in which they favor “bad” deck B with its high-frequency gain structure—a finding that is incongruent with the original IGT hypothesis concerning foresightedness. Some studies have attributed such performance inconsistencies to cultural differences. In the present review, 86 studies featuring data on individual deck selections were drawn from (...)
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  • Reward and punishment act as distinct factors in guiding behavior.Jan Kubanek, Lawrence H. Snyder & Richard A. Abrams - 2015 - Cognition 139:154-167.
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  • When, What, and How Much to Reward in Reinforcement Learning-Based Models of Cognition.Christian P. Janssen & Wayne D. Gray - 2012 - Cognitive Science 36 (2):333-358.
    Reinforcement learning approaches to cognitive modeling represent task acquisition as learning to choose the sequence of steps that accomplishes the task while maximizing a reward. However, an apparently unrecognized problem for modelers is choosing when, what, and how much to reward; that is, when (the moment: end of trial, subtask, or some other interval of task performance), what (the objective function: e.g., performance time or performance accuracy), and how much (the magnitude: with binary, categorical, or continuous values). In this article, (...)
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  • The Outcome‐Representation Learning Model: A Novel Reinforcement Learning Model of the Iowa Gambling Task.Nathaniel Haines, Jasmin Vassileva & Woo-Young Ahn - 2018 - Cognitive Science 42 (8):2534-2561.
    The Iowa Gambling Task (IGT) is widely used to study decision‐making within healthy and psychiatric populations. However, the complexity of the IGT makes it difficult to attribute variation in performance to specific cognitive processes. Several cognitive models have been proposed for the IGT in an effort to address this problem, but currently no single model shows optimal performance for both short‐ and long‐term prediction accuracy and parameter recovery. Here, we propose the Outcome‐Representation Learning (ORL) model, a novel model that provides (...)
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  • Accounting for outcome and process measures in dynamic decision-making tasks through model calibration.Varun Dutt & Cleotilde Gonzalez - 2015 - Journal of Dynamic Decision Making 1 (1).
    Computational models of learning and the theories they represent are often validated by calibrating them to human data on decision outcomes. However, only a few models explain the process by which these decision outcomes are reached. We argue that models of learning should be able to reflect the process through which the decision outcomes are reached, and validating a model on the process is likely to help simultaneously explain both the process as well as the decision outcome. To demonstrate the (...)
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  • Learning reward frequency over reward probability: A tale of two learning rules.Hilary J. Don, A. Ross Otto, Astin C. Cornwall, Tyler Davis & Darrell A. Worthy - 2019 - Cognition 193 (C):104042.
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  • An improved cognitive model of the Iowa and Soochow Gambling Tasks with regard to model fitting performance and tests of parameter consistency.Junyi Dai, Rebecca Kerestes, Daniel J. Upton, Jerome R. Busemeyer & Julie C. Stout - 2015 - Frontiers in Psychology 6:126715.
    The Iowa Gambling Task (IGT) and the Soochow Gambling Task (SGT) are two experience-based risky decision-making tasks for examining decision-making deficits in clinical populations. Several cognitive models, including the expectancy-valence learning model (EVL) and the prospect valence learning model (PVL), have been developed to disentangle the motivational, cognitive, and response processes underlying the explicit choices in these tasks. The purpose of the current study was to develop an improved model that can fit empirical data better than the EVL and PVL (...)
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  • Effects of categorical and numerical feedback on category learning.Astin C. Cornwall, Tyler Davis, Kaileigh A. Byrne & Darrell A. Worthy - 2022 - Cognition 225 (C):105163.
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  • Editorial: Twenty Years After the Iowa Gambling Task: Rationality, Emotion, and Decision-Making.Yao-Chu Chiu, Jong-Tsun Huang, Jeng-Ren Duann & Ching-Hung Lin - 2018 - Frontiers in Psychology 8.
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  • Understanding Human Decision Making in an Interactive Landslide Simulator Tool via Reinforcement Learning.Pratik Chaturvedi & Varun Dutt - 2021 - Frontiers in Psychology 11.
    Prior research has used an Interactive Landslide Simulator tool to investigate human decision making against landslide risks. It has been found that repeated feedback in the ILS tool about damages due to landslides causes an improvement in human decisions against landslide risks. However, little is known on how theories of learning from feedback would account for human decisions in the ILS tool. The primary goal of this paper is to account for human decisions in the ILS tool via computational models (...)
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  • Acute stress enhances tolerance of uncertainty during decision-making.Kaileigh A. Byrne, Caitlin Peters, Hunter C. Willis, Dana Phan, Astin Cornwall & Darrell A. Worthy - 2020 - Cognition 205 (C):104448.
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  • Psychopathic Personality Traits and Iowa Gambling Task Performance in Incarcerated Offenders.Melissa A. Hughesa, Mairead C. Dolan, Jennifer S. Trueblood & Julie C. Stout - 2015 - Psychiatry, Psychology and Law 22 (1):134-144.
    There is a paucity of research on how psychopathy relates to decision-making. In this study, we assessed the relationship between affective decision-making and psychopathic personality. A sample of prisoners (n D 49) was characterized in terms of psychopathic traits using the Psychopathic Checklist: Screening Version (PCL:SV). Decision-making was assessed using the Iowa Gambling Task (IGT). Higher levels of psychopathy related to more advantageous choices (p D .003). Also counter-intuitively, higher levels of antisocial traits (facet 4) predicted advantageous choices during the (...)
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