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  1. Pseudo-visibility: A Game Mechanic Involving Willful Ignorance.Samuel Allen Alexander & Arthur Paul Pedersen - 2022 - FLAIRS-35.
    We present a game mechanic called pseudo-visibility for games inhabited by non-player characters (NPCs) driven by reinforcement learning (RL). NPCs are incentivized to pretend they cannot see pseudo-visible players: the training environment simulates an NPC to determine how the NPC would act if the pseudo-visible player were invisible, and penalizes the NPC for acting differently. NPCs are thereby trained to selectively ignore pseudo-visible players, except when they judge that the reaction penalty is an acceptable tradeoff (e.g., a guard might accept (...)
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  • Extended subdomains: a solution to a problem of Hernández-Orallo and Dowe.Samuel Allen Alexander - 2021 - In Samuel Allen Alexander & Marcus Hutter (eds.), AGI.
    This is a paper about the general theory of measuring or estimating social intelligence via benchmarks. Hernández-Orallo and Dowe described a problem with certain proposed intelligence measures. The problem suggests that those intelligence measures might not accurately capture social intelligence. We argue that Hernández-Orallo and Dowe's problem is even more general than how they stated it, applying to many subdomains of AGI, not just the one subdomain in which they stated it. We then propose a solution. In our solution, instead (...)
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