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Notes on the Synthesis of Form

Harvard University Press (1964)

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  1. Christian Norberg-Schulz (1926-2000).Christophe Van Gerrewey - 2012 - Environment, Space, Place 4 (1):29-47.
    The Norwegian historian Christian Norberg-Schulz (1926-2000) is held responsible, in general, for introducing phenomenological methods and concepts into the field of architecture theory, criticism and history. This article examines his legacy and his writings by focusing on one text on the Pyramide-Le-Perthus, built in France in 1976 by the Spanish architect Ricardo Bofill. In an exemplary way, this text shows how Norberg-Schulz used phenomenology not to ‘experience’contemporary architecture, but rather to protect it from the problems of the modern world. Norberg-Schulz (...)
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  • The structure of Design Problem Spaces.Vinod Goel & Peter Pirolli - 1992 - Cognitive Science 16 (3):395-429.
    It is proposed that there are important generalizations about problem solving in design activity that reach across specific disciplines. A framework for the study of design is presented that (a) characterizes design as a radial category and fleshes out the task environment of the prototypical cases; (b) takes the task environment seriously; (c) shows that this task environment occurs in design tasks, but does not occur in every nondesign task; (d) explicates the impact of this task environment on the design (...)
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  • Textual examples in idea generation phase of design process: Creativity and fixation.Serkan Can Hatıpoğlu - 2019 - Dissertation, Istanbul Technical University
    During the idea generation phase of the design process, designers often search for inspirations in external sources of information, such as photographs, written descriptions and physical examples. These sources have potential to enhance creative performance. However, they sometimes become too attached to particular ideas of external precedents or various examples. It refers to fixation which is identified as inadequate adoption of features from existing examples. Influence of the existing examples on creativity and fixation, specifically textual examples, have been discussed in (...)
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  • Architecture and Identity: Responses to Cultural and Technological Change 3rd Edition.Chris Abel - 2017 - Abingdon: Routledge.
    Expanding his collected essays on architectural theory and criticism, Chris Abel pursues his explorations across disciplinary and regional boundaries in search of a deeper understanding of architecture in the evolution of human culture and identity formation. From his earliest writings predicting the computer-based revolution in customised architectural production, through his novel studies on 'tacit knowing' in design or hybridisation in regional and colonial architecture, to his radical theory of the 'extended self', Abel has been a consistently fresh and provocative thinker, (...)
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  • The logic of design as a conceptual logic of information.Luciano Floridi - 2017 - Minds and Machines 27 (3):495-519.
    In this article, I outline a logic of design of a system as a specific kind of conceptual logic of the design of the model of a system, that is, the blueprint that provides information about the system to be created. In section two, I introduce the method of levels of abstraction as a modelling tool borrowed from computer science. In section three, I use this method to clarify two main conceptual logics of information inherited from modernity: Kant’s transcendental logic (...)
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  • The Emergence of the Physical World from Information Processing.Brian Whitworth - 2010 - Quantum Biosystems 2 (1):221-249.
    This paper links the conjecture that the physical world is a virtual reality to the findings of modern physics. What is usually the subject of science fiction is here proposed as a scientific theory open to empirical evaluation. We know from physics how the world behaves, and from computing how information behaves, so whether the physical world arises from ongoing information processing is a question science can evaluate. A prima facie case for the virtual reality conjecture is presented. If a (...)
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  • From “ethics of the eye” to “ethics of the hand” by collaborative prototyping.Ellen Christiansen - 2014 - Journal of Information, Communication and Ethics in Society 12 (1):3-9.
    Purpose – The aim of this paper is to answer the question: how can judgment about good and bad behavior of a device or service under development be included in the development process? Design/methodology/approach – By distinguishing between detached good/bad judgment, called “ethics of the eye”, and judgment about good and bad behavior embedded in doing and dialogue, called “ethics of the hand”, two examples of designer judgment are examined, one embedded and one detached. The outcome is explained by means (...)
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  • “Things that went well — No serious injuries or deaths”: Ethical reasoning in a normal engineering design process.Peter Lloyd & Jerry Busby - 2003 - Science and Engineering Ethics 9 (4):503-516.
    We argue that considering only a few ‘big’ ethical decisions in any engineering design process — both in education and practice — only reinforces the mistaken idea of engineering design as a series of independent sub-problems. Using data collected in engineering design organisations over a seven year period, we show how an ethical component to engineering decisions is much more pervasive. We distinguish three types of ethical justification for engineering decisions: (1) consequential, (2) deontological or non-consequential, and (3) virtue-based. We (...)
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  • Design science 97.Jürgen Friedrich - 1996 - AI and Society 10 (2):199-217.
    Design of information systems, on the one hand, is often dominated by pure technical considerations of performance, correctness or reliability. On the other hand, sociological analysis of the social impact of information technology is not transfered to operationalised design criteria and to practice. The paper discusses this contradiction and tries to overcome the gap between computer science and social sciences in design by analysing the history of design in architecture and fine arts as well as the approaches of contemporary design-oriented (...)
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  • Detecting evolving patterns of self‐organizing networks by flow hierarchy measurement.Jianxi Luo & Christopher L. Magee - 2011 - Complexity 16 (6):53-61.
    Hierarchies occur widely in evolving self‐organizing ecological, biological, technological, and social networks, but detecting and comparing hierarchies is difficult. Here we present a metric and technique to quantitatively assess the extent to which self‐organizing directed networks exhibit a flow hierarchy. Flow hierarchy is a commonly observed but theoretically overlooked form of hierarchy in networks. We show that the ecological, neurobiological, economic, and information processing networks are generally more hierarchical than their comparable random networks. We further discovered that hierarchy degree has (...)
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  • Zen and the Art of Surfboard Design.Daniel Webber - 2008 - Indo-Pacific Journal of Phenomenology 8 (1):1-7.
    The aim of this paper is to show (a) how motion has ontological priority over space and (b) how the relationship between motion and form underpins mindness. The analysis of spatial perception reveals an interplay between spatial and temporal relations that is evident in language and surfing. Indo-Pacific Journal of Phenomenology , Volume 8, Edition 1 May 2008.
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  • How designers work - making sense of authentic cognitive activities.Henrik Gedenryd - 1998 - Dissertation, Lund University
    In recent years, the growing scientific interest in design has led to great advances in our knowledge of authentic design processes. However, as these findings go counter to the existing theories in both design research and cognitive science, they pose a serious challenge for both disciplines: there is a wide gap between what the existing theories predict and what designers actually do. At the same time, there is a growing movement of research on authentic cognitive activities, which has among other (...)
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  • The implicit ethics of designing.Ben Sweeting - unknown
    The relationship between ethics and design is most usually thought of in terms of applied ethics. There are, however, difficulties with this: for instance, conventional ethical stances such as deontology or consequentialism depend on procedures that are inapplicable in the sorts of complex situations which designers commonly face. In any case, it is not as if ethics is a settled body of theory that can act as an authority with which to guide practice. Depending on which theories we refer to, (...)
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  • Overcoming the Subject-Object Dichotomy in Urban Modeling: Axial Maps as Geometric Representations of Affordances in the Built Environment.Lars Marcus - 2018 - Frontiers in Psychology 9.
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  • Design Research for Social Scientists: Reading Instructions for This Issue.Caroline Hummels, Johan Redström & Ilpo Koskinen - 2007 - Knowledge, Technology & Policy 20 (1):11-17.
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  • Eco-culture, development, and architecture.Chris Abel - 1993 - Knowledge, Technology & Policy 6 (3):10-28.
    This article examines the prospects for an authentic regional architecture in the light of alternative development paradigms. It is argued that the failure of orthodox development strategies and the domination of western culture, including architecture, over non-Western cultures, is due to fundamental imbalances between northern and southern economic structures. By contrast, ecodevelopment, appropriate technology and regional architecture all represent significant devolutionary movements toward a global “eco-culture.” A cultural typology placing eco-culture in historical perspective is outlined. It is concluded that, to (...)
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  • The Spatiality of Being.Tim Ireland - 2015 - Biosemiotics 8 (3):381-401.
    Space is a product of semiosis. It is a condition pertinent to an organism’s semiotic freedom, which is articulated by the organism as a consequence of its capacity to manipulate the world in the course of its unfolding interaction with its environment. Spatial configuration is thus the result of agency inherent in the organism-in-its-environment. Space, a consequence of social cohesion, is effected through constraints and processes of enaction which are semiotic. These processes are productive and offer architects a novel means (...)
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  • (1 other version)Is informatics a design discipline?Peter Purgathofer - 2006 - Poiesis and Praxis 4 (4):303-314.
    The article discusses the theory and practice of software development in the light of design theory. It tries to show that the design process cannot be forced into a predefined operational sequence. To underline this, the history of design methods is retraced, showing that such approaches were abolished not only in practice, but also the theory of design. The essay then discusses the cognitive framework of contemporary design theory and closes with the proposal that informatics should redefine itself as a (...)
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  • When is Architecture Not Design?Saul Fisher - 2019 - Laocoonte: Revista de Estética y Teoría de Las Artes 1 (6):183-198.
    If there is nothing more to architecture than design –and to its attendant thinking processes–than design thinking, then core dimensions of the architectural enterprise from the perspective of (a) production and (b) use have no special character, over and above their counterparts in general design. Yet that does not appear to be true by the lights of architects or design specialists or the public at large. So what is it, at the core or periphery of the discipline or its objects, (...)
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  • Interpretation in Design: The Problem of Tacit and Explicit Understanding in Computer Support of Cooperative Design.Gerry Stahl - 1993 - Dissertation, University of Colorado at Boulder
    This work analyzes the central role of interpretation in non-routine design. Based on this analysis, a theory of computer support for interpretation in cooperative design is constructed. The theory is grounded in studies of design and interpretation. It is illustrated by mechanisms provided by a software substrate for computer-based design environments, applied to a sample task of lunar habitat design. ;Computer support of innovative design must overcome the problem that designers necessarily make extensive use of situated tacit understanding while computers (...)
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